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{{Navbox
+
=LBAS=
| name  = Template:Seasonal
+
==Basic Attack Power==
| state = mw-collapsible
+
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
| title = '''Seasonal'''
 
| basestyle  = background-color:#99CCFF;
 
| groupstyle = padding:5px;
 
| liststyle = padding-left:4px;
 
| style      = background-color:#FFFFFF; border:1px solid #1A5B70; width:100%;
 
| evenodd = off
 
|group1 = 2013-2014
 
|list1 = [[Seasonal/Christmas_2013|Christmas 2013]]{{·}}[[Seasonal/Chocolate 2014|Chocolate 2014]]{{·}}[[Seasonal/White Day 2014|White Day 2014]]{{·}}[[Seasonal/Present Box 2014|Present Box 2014]]{{·}}[[Seasonal/Christmas 2014|Christmas 2014]]{{·}}[[Seasonal/End of Year 2014|End of Year 2014]]
 
  
|group2 = 2015
+
<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
|list2 =
 
{{Navbox|child
 
  | liststyle = padding-top:5px; padding-bottom:5px;
 
  | evenodd = swap
 
  |list1 = [[Seasonal/New Year 2015|New Year 2015]]{{·}}[[Seasonal/Setsubun 2015|Setsubun 2015]]{{·}}[[Seasonal/Valentine's Day 2015|Valentine's Day 2015]]{}}[[Seasonal/Hishimochi 2015|Hishimochi 2015]]{{·}}[[Seasonal/White Day 2015|White Day 2015]]{{·}}[[Seasonal/Second_Anniversary|2nd Anniversary]]{{·}}[[Seasonal/Rainy Season 2015|Rainy Season 2015]]{{·}}[[Seasonal/Early Summer Season Update|Early Summer 2015]]
 
  |list2 = [[Seasonal/Mid Summer Season Update|Mid Summer 2015]]{{·}}[[Seasonal/Early Autumn 2015 Seasonal Update|Early Autumn 2015]]{{·}}[[Seasonal/Mid Autumn 2015 Seasonal Update|Mid Autumn 2015]]{{·}}[[Seasonal/Saury 2015|Saury 2015]]{{·}}[[Seasonal/Halloween 2015|Halloween 2015]]{{·}}[[Seasonal/Christmas 2015|Christmas 2015]]{}}[[Seasonal/Christmas Eve 2015|Christmas Eve 2015]]{{·}}[[Seasonal/End of Year 2015|End of Year 2015]]
 
}}
 
  
|group3 = 2016
+
* <math>\text{Mod}_\text{type}</math> is the type modifier.
|list3 =
+
** <math>0.8</math> for land-based attack aircraft.
{{Navbox|child
+
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
  | liststyle = padding-top:5px; padding-bottom:5px;
+
** <math>0.7071</math> for jet fighter-bombers.
  | evenodd = swap
+
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
  |list1 = [[Seasonal/New Year 2016|New Year 2016]]{{·}}[[Seasonal/Setsubun 2016|Setsubun 2016]]{{·}}[[Seasonal/Valentine's Day 2016|Valentine's Day 2016]]{{·}}[[Seasonal/Hinamatsuri 2016|Hinamatsuri 2016]]{{·}}[[Seasonal/White Day 2016|White Day 2016]]{{·}}[[Seasonal/Coming of Spring 2016|Coming of Spring 2016]]{{·}}[[Seasonal/Third Anniversary|Third Anniversary]]{{·}}[[Seasonal/Rainy_Season_2016|Rainy Season 2016]]
+
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
  |list2 = [[Seasonal/Early_Summer_2016|Early Summer 2016]]{{·}}[[Seasonal/Summer_2016|Summer 2016]]{{·}}[[Seasonal/Autumn_2016|Autumn 2016]]{{·}}[[Seasonal/Nakau Collaboration|Nakau Collaboration]]{{·}}[[Seasonal/Saury 2016|Saury 2016]]{{·}}[[Seasonal/Autumn_Wine 2016|Autumn Wine 2016]]{{·}}[[Seasonal/Christmas 2016|Christmas 2016]]{{·}}[[Seasonal/End of Year 2016|End of Year 2016]]
+
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
}}
+
* <math>\bigstar</math> is the upgrade bonus of the equipment.
 +
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
 +
** <math>1.0</math> for heavy land-based attack aircraft.
 +
** <math>1.8</math> otherwise.
 +
* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
  
|group4 = 2017
+
==Final Attack Power==
|list4 =  
+
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
{{Navbox|child
 
  | liststyle = padding-top:5px; padding-bottom:5px;
 
  | evenodd = swap
 
  |list1 = [[Seasonal/New Year 2017|New Year 2017]]{{·}}[[Seasonal/Winter_2017|Winter 2017]]{{·}}[[Seasonal/Setsubun 2017|Setsubun 2017]]{{·}}[[Seasonal/Valentine's Day 2017|Valentine's Day 2017]]{{·}}[[Seasonal/Hinamatsuri 2017|Hinamatsuri 2017]]{{·}}[[Seasonal/White Day 2017|White Day 2017]]{{·}}[[Seasonal/Coming of Spring 2017|Coming of Spring 2017]]{{·}}[[Seasonal/Fourth_Anniversary|4th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2017|Rainy Season 2017]]
 
  |list2 = [[Seasonal/Early_Summer_2017|Early Summer 2017]]{{·}}[[Seasonal/Summer_2017|Summer 2017]]{{·}}[[Seasonal/Autumn_2017|Autumn 2017]]{{·}}[[Seasonal/Saury 2017|Saury 2017]]{{·}}[[Seasonal/Late_Autumn_2017|Late Autumn 2017]]{{·}}[[Seasonal/Christmas 2017|Christmas 2017]]{{·}}[[Seasonal/End of Year 2017|End of Year 2017]]
 
}}
 
  
|group5 = 2018
+
'''Anti-Ship:'''
|list5 =  
+
<div class="mw-collapsible mw-collapsed">
{{Navbox|child
+
<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
  | liststyle = padding-top:5px; padding-bottom:5px;
 
  | evenodd = swap
 
  |list1 = [[Seasonal/New Year 2018|New Year 2018]]{{·}}[[Seasonal/Setsubun 2018|Setsubun 2018]]{{·}}[[Seasonal/Valentine%27s_Day_2018|Valentine's Day 2018]]{{·}}[[Seasonal/White Day 2018|White Day 2018]]{{·}}[[Seasonal/Coming of Spring 2018|Coming of Spring 2018]]{{·}}[[Seasonal/Fifth_Anniversary|5th Anniversary]]{}}[[Seasonal/Rainy_Season_2018|Rainy Season 2018]]
 
  |list2 = [[Seasonal/Summer_2018|Summer 2018]]{{·}}[[Seasonal/Saury 2018|Saury 2018]]{}}[[Seasonal/Late_Autumn_2018|Late Autumn 2018]]{{·}}[[Seasonal/Christmas 2018|Christmas 2018]]
 
}}
 
  
|group6 = 2019
+
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
|list6 =
+
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
{{Navbox|child
+
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
  | liststyle = padding-top:5px; padding-bottom:5px;
+
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
  | evenodd = swap
+
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
  |list1 = [[Seasonal/New Year 2019|New Year 2019]]{{·}}[[Seasonal/Setsubun 2019|Setsubun 2019]]{{·}}[[Seasonal/Valentine%27s_Day_2019|Valentine's Day 2019]]{{·}}[[Seasonal/Hinamatsuri 2019|Hinamatsuri 2019]]{{·}}[[Seasonal/White Day 2019|White Day 2019]]{{·}}[[Seasonal/Coming of Spring 2019|Coming of Spring 2019]]{{·}}[[Seasonal/Sixth_Anniversary|6th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2019|Rainy Season 2019]]
+
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
  |list2 = [[Seasonal/Summer_2019|Summer 2019]]{{·}}[[Seasonal/Autumn_2019|Autumn 2019]]{{·}}[[Seasonal/Saury 2019|Saury 2019]]{{·}}[[Seasonal/Christmas 2019|Christmas 2019]]{{·}}[[Seasonal/End of Year 2019|End of Year 2019]]
+
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
}}
+
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 +
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 +
</div>
  
|group7 = 2020
+
'''Anti-Ground:'''
|list7 =  
+
<div class="mw-collapsible mw-collapsed">
{{Navbox|child
+
<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
  | liststyle = padding-top:5px; padding-bottom:5px;
 
  | evenodd = swap
 
  |list1 = [[Seasonal/New Year 2020|New Year 2020]]{{·}}[[Seasonal/Setsubun 2020|Setsubun 2020]]{{·}}[[Seasonal/Valentine%27s_Day_2020|Valentine's Day 2020]]{{·}}[[Seasonal/Hinamatsuri 2020|Hinamatsuri 2020]]{{·}}[[Seasonal/White Day 2020|White Day 2020]]{{·}}[[Seasonal/Coming of Spring 2020|Coming of Spring 2020]]{{·}}[[Seasonal/Seventh_Anniversary|7th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2020|Rainy Season 2020]]
 
  |list2 = [[Seasonal/Summer_2020|Summer 2020]]{}}[[Seasonal/Autumn_2020|Autumn 2020]]{{·}}[[Seasonal/Christmas 2020|Christmas 2020]]{{·}}[[Seasonal/End of Year 2020|End of Year 2020]]
 
}}
 
  
|group8 = 2021
+
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
|list8 = 
+
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
{{Navbox|child
+
** <math>1.6</math> versus Artillery Imps
  | liststyle = padding-top:5px; padding-bottom:5px;
+
** <math>1.18</math> versus Isolated Island Demon
  | evenodd = swap
+
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
  |list1 = [[Seasonal/New Year 2021|New Year 2021]]{{·}}[[Seasonal/Setsubun 2021|Setsubun 2021]]{{·}}[[Seasonal/Valentine%27s_Day_2021|Valentine's Day 2021]]{{·}}[[Seasonal/Hinamatsuri 2021|Hinamatsuri 2021]]{}}[[Seasonal/White Day 2021|White Day 2021]]{{·}}[[Seasonal/Coming of Spring 2021|Coming of Spring 2021]]{{·}}[[Seasonal/Eighth_Anniversary|8th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2021|Rainy Season 2021]]
+
** <math>2.1</math> versus Supply Depot Princess
  |list2 = [[Seasonal/Summer_2021|Summer 2021]]{{·}}[[Seasonal/Autumn_2021|Autumn 2021]]{{·}}[[Seasonal/Christmas 2021|Christmas 2021]]{{·}}[[Seasonal/End of Year 2021|End of Year 2021]]
+
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
}}
+
** <math>100</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 +
** <math>1.55</math> versus Artillery Imps
 +
** <math>1.7</math> versus Isolated Island Demon
 +
* Other variables are the same as for anti-ship.
 +
</div>
  
|group10 = 2022
+
'''Anti-Sub:'''
|list10 = [[Seasonal/New Year 2022|New Year 2022]]
+
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
  
|group11 = Misc
+
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
|list11 = [[Seasonal/Final_Battle|Final Battle]]
+
** <math>0.35</math> for 7-9 ASW.
 +
** <math>0.7</math> for 10+ ASW.
 +
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
 +
** <math>0.45</math> for 7-9 ASW.
 +
** <math>0.3</math> for 10+ ASW.
 +
* Other variables are the same as for anti-ship.
 +
</div>
  
}}
+
'''Notes:'''
 +
* All attack power '''before the critical bonus''' is capped at 170.
 +
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 +
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 +
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
  
{{Navbox
+
==Sortie Fighter-Power==
| name  = Template:Seasonal
 
| state = mw-collapsible
 
| title = '''Seasonal'''
 
| basestyle  = background-color:#99CCFF;
 
| liststyle = padding-left:4px; padding:5px;
 
| groupstyle =  padding:5px;
 
| style      = background-color:#FFFFFF; border:1px solid #1A5B70; width:100%;
 
|group1 = 2013-2014
 
|list1 = [[Seasonal/Christmas_2013|Christmas 2013]]{{·}}[[Seasonal/Chocolate 2014|Chocolate 2014]]{{·}}[[Seasonal/White Day 2014|White Day 2014]]{{·}}[[Seasonal/Present Box 2014|Present Box 2014]]{{·}}[[Seasonal/Christmas 2014|Christmas 2014]]{{·}}[[Seasonal/End of Year 2014|End of Year 2014]]
 
  
|group2 = 2015
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
|list2 = [[Seasonal/New Year 2015|New Year 2015]]{{·}}[[Seasonal/Setsubun 2015|Setsubun 2015]]{{·}}[[Seasonal/Valentine's Day 2015|Valentine's Day 2015]]{{·}}[[Seasonal/Hishimochi 2015|Hishimochi 2015]]{{·}}[[Seasonal/White Day 2015|White Day 2015]]{{·}}[[Seasonal/Second_Anniversary|2nd Anniversary]]{{·}}[[Seasonal/Rainy Season 2015|Rainy Season 2015]]{{·}}[[Seasonal/Early Summer Season Update|Early Summer 2015]]
 
  
|group3 = &nbsp;
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
|list3 = [[Seasonal/Mid Summer Season Update|Mid Summer 2015]]{{·}}[[Seasonal/Early Autumn 2015 Seasonal Update|Early Autumn 2015]]{{·}}[[Seasonal/Mid Autumn 2015 Seasonal Update|Mid Autumn 2015]]{{·}}[[Seasonal/Saury 2015|Saury 2015]]{{·}}[[Seasonal/Halloween 2015|Halloween 2015]]{{·}}[[Seasonal/Christmas 2015|Christmas 2015]]{}}[[Seasonal/Christmas Eve 2015|Christmas Eve 2015]]{{·}}[[Seasonal/End of Year 2015|End of Year 2015]]
 
  
|group4 = 2016
+
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
|list4 = [[Seasonal/New Year 2016|New Year 2016]]{{·}}[[Seasonal/Setsubun 2016|Setsubun 2016]]{{·}}[[Seasonal/Valentine's Day 2016|Valentine's Day 2016]]{{·}}[[Seasonal/Hinamatsuri 2016|Hinamatsuri 2016]]{{·}}[[Seasonal/White Day 2016|White Day 2016]]{{·}}[[Seasonal/Coming of Spring 2016|Coming of Spring 2016]]{{·}}[[Seasonal/Third Anniversary|Third Anniversary]]{{·}}[[Seasonal/Rainy_Season_2016|Rainy Season 2016]]
+
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
  
|group5 = &nbsp;
+
'''Notes:'''
|list5 = [[Seasonal/Early_Summer_2016|Early Summer 2016]]{{·}}[[Seasonal/Summer_2016|Summer 2016]]{{·}}[[Seasonal/Autumn_2016|Autumn 2016]]{{·}}[[Seasonal/Nakau Collaboration|Nakau Collaboration]]{{·}}[[Seasonal/Saury 2016|Saury 2016]]{{·}}[[Seasonal/Autumn_Wine 2016|Autumn Wine 2016]]{{·}}[[Seasonal/Christmas 2016|Christmas 2016]]{{·}}[[Seasonal/End of Year 2016|End of Year 2016]]
+
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by the LBAS.
 +
** It also weakens the enemy fighter-power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
  
|group6 = 2017
+
=Fleet Info Test=
|list6 = [[Seasonal/New Year 2017|New Year 2017]]{{·}}[[Seasonal/Winter_2017|Winter 2017]]{{·}}[[Seasonal/Setsubun 2017|Setsubun 2017]]{{·}}[[Seasonal/Valentine's Day 2017|Valentine's Day 2017]]{{·}}[[Seasonal/Hinamatsuri 2017|Hinamatsuri 2017]]{{·}}[[Seasonal/White Day 2017|White Day 2017]]{{·}}[[Seasonal/Coming of Spring 2017|Coming of Spring 2017]]{{·}}[[Seasonal/Fourth_Anniversary|4th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2017|Rainy Season 2017]]
 
 
 
|group7 = &nbsp;
 
|list7 = [[Seasonal/Early_Summer_2017|Early Summer 2017]]{{·}}[[Seasonal/Summer_2017|Summer 2017]]{{·}}[[Seasonal/Autumn_2017|Autumn 2017]]{{·}}[[Seasonal/Saury 2017|Saury 2017]]{{·}}[[Seasonal/Late_Autumn_2017|Late Autumn 2017]]{{·}}[[Seasonal/Christmas 2017|Christmas 2017]]{{·}}[[Seasonal/End of Year 2017|End of Year 2017]]
 
 
 
|group8 = 2018
 
|list8 = [[Seasonal/New Year 2018|New Year 2018]]{{·}}[[Seasonal/Setsubun 2018|Setsubun 2018]]{{·}}[[Seasonal/Valentine%27s_Day_2018|Valentine's Day 2018]]{{·}}[[Seasonal/White Day 2018|White Day 2018]]{{·}}[[Seasonal/Coming of Spring 2018|Coming of Spring 2018]]{{·}}[[Seasonal/Fifth_Anniversary|5th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2018|Rainy Season 2018]]
 
 
 
|group9 = &nbsp;
 
|list9 = [[Seasonal/Summer_2018|Summer 2018]]{{·}}[[Seasonal/Saury 2018|Saury 2018]]{{·}}[[Seasonal/Late_Autumn_2018|Late Autumn 2018]]{{·}}[[Seasonal/Christmas 2018|Christmas 2018]]
 
 
 
|group10 = 2019
 
|list10 = [[Seasonal/New Year 2019|New Year 2019]]{{·}}[[Seasonal/Setsubun 2019|Setsubun 2019]]{{·}}[[Seasonal/Valentine%27s_Day_2019|Valentine's Day 2019]]{{·}}[[Seasonal/Hinamatsuri 2019|Hinamatsuri 2019]]{{·}}[[Seasonal/White Day 2019|White Day 2019]]{{·}}[[Seasonal/Coming of Spring 2019|Coming of Spring 2019]]{{·}}[[Seasonal/Sixth_Anniversary|6th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2019|Rainy Season 2019]]
 
 
 
|group11 = &nbsp;
 
|list11 = [[Seasonal/Summer_2019|Summer 2019]]{{·}}[[Seasonal/Autumn_2019|Autumn 2019]]{{·}}[[Seasonal/Saury 2019|Saury 2019]]{{·}}[[Seasonal/Christmas 2019|Christmas 2019]]{{·}}[[Seasonal/End of Year 2019|End of Year 2019]]
 
 
 
|group12 = 2020
 
|list12 = [[Seasonal/New Year 2020|New Year 2020]]{{·}}[[Seasonal/Setsubun 2020|Setsubun 2020]]{{·}}[[Seasonal/Valentine%27s_Day_2020|Valentine's Day 2020]]{{·}}[[Seasonal/Hinamatsuri 2020|Hinamatsuri 2020]]{{·}}[[Seasonal/White Day 2020|White Day 2020]]{{·}}[[Seasonal/Coming of Spring 2020|Coming of Spring 2020]]{{·}}[[Seasonal/Seventh_Anniversary|7th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2020|Rainy Season 2020]]
 
 
 
|group13 = &nbsp;
 
|list13 = [[Seasonal/Summer_2020|Summer 2020]]{{·}}[[Seasonal/Autumn_2020|Autumn 2020]]{{·}}[[Seasonal/Christmas 2020|Christmas 2020]]{{·}}[[Seasonal/End of Year 2020|End of Year 2020]]
 
 
 
|group14 = 2021
 
|list14 = [[Seasonal/New Year 2021|New Year 2021]]{{·}}[[Seasonal/Setsubun 2021|Setsubun 2021]]{{·}}[[Seasonal/Valentine%27s_Day_2021|Valentine's Day 2021]]{{·}}[[Seasonal/Hinamatsuri 2021|Hinamatsuri 2021]]{{·}}[[Seasonal/White Day 2021|White Day 2021]]{{·}}[[Seasonal/Coming of Spring 2021|Coming of Spring 2021]]{{·}}[[Seasonal/Eighth_Anniversary|8th Anniversary]]{{·}}[[Seasonal/Rainy_Season_2021|Rainy Season 2021]]
 
 
 
|group15 = &nbsp;
 
|list15 = [[Seasonal/Summer_2021|Summer 2021]]{{·}}[[Seasonal/Autumn_2021|Autumn 2021]]{{·}}[[Seasonal/Christmas 2021|Christmas 2021]]{{·}}[[Seasonal/End of Year 2021|End of Year 2021]]
 
 
 
|group16 = 2022
 
|list16 = [[Seasonal/New Year 2022|New Year 2022]]
 
 
 
|group17 = Misc
 
|list17 = [[Seasonal/Final_Battle|Final Battle]]
 
 
 
}}
 
[[Category:Seasonal|{{SUBPAGENAME}}]]
 
<noinclude>{{documentation}}[[Category:Navbox Templates]]</noinclude>
 
 
 
 
 
 
 
 
 
 
 
 
 
==Phase 2: Defeat the European Princess==
 
[[File:Summer2021E-3MapP2.png|450px|right]]
 
The boss is a combined fleet located at node {{MapRoute|O|red}}
 
* This phase uses a '''Combined Fleet'''.
 
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.
 
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.
 
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.
 
** The formation of this node will be locked at Line Ahead during Last Dance.
 
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.
 
 
 
This phase uses the following tag:
 
 
 
{{Shiplock|Summer2021EventTag4}}
 
 
 
<span style="color:red";>'''Warning:'''</span> Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, <span style="color:red";>'''regardless of difficulty'''</span>. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.
 
 
 
<tabber>
 
|-|Carrier Task Force=
 
 
{|class="wikitable"
 
{|class="wikitable"
 
!colspan="3"| Fleet Info
 
!colspan="3"| Fleet Info
Line 187: Line 117:
 
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
|}
 
|}
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
 
 
 
|-|Surface Task Force=
 
 
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
 
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
 
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 
 
 
|-|Kuso strategy=
 
<span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
 
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.
 
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.
 
 
===Option 1: Surface Task Force===
 
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' cannot be (F)BB(V) or CV(L/B).
 
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
 
 
===Option 2: Carrier Task Force===
 
Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.
 
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
 
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
 
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
 
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.
 
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.
 
</tabber>
 

Latest revision as of 16:04, 25 May 2022

LBAS

Basic Attack Power

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] or marked with [math]\displaystyle{ \downarrow }[/math] are rounded down.

[math]\displaystyle{ \text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
    • [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
    • [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
    • [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their torpedo stat for anti-ship.
    • Land-based attackers will use their dive-bombing stat for anti-ground.
  • [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{count} }[/math] is the plane count modifier.
    • [math]\displaystyle{ 1.0 }[/math] for heavy land-based attack aircraft.
    • [math]\displaystyle{ 1.8 }[/math] otherwise.
  • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.

Final Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Anti-Ship:

[math]\displaystyle{ \text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] is the critical multiplier of [math]\displaystyle{ 1.5 }[/math].
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] is the proficiency critical multiplier of [math]\displaystyle{ 1.2 }[/math] for maxed proficiency planes.
  • [math]\displaystyle{ \times \text{Mod}_\text{Contact} }[/math] is the contact bonus. Please see contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBAA} }[/math] is the bonus for land-based attack aircraft. It is [math]\displaystyle{ 1.8 }[/math] for LBAA and [math]\displaystyle{ 1.0 }[/math] otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the bonus for having a land-based reconnaissance present in the base.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the bonus when attacking combined fleets. It is [math]\displaystyle{ 1.1 }[/math] vs combined fleets and [math]\displaystyle{ 1.0 }[/math] otherwise.

Anti-Ground:

[math]\displaystyle{ \text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{AIpre} }[/math] is the pre-cap anti-installation multiplier.
    • Everything before this is capped at 170. Please see Damage Calculations for how the cap works.
    • [math]\displaystyle{ 1.6 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.18 }[/math] versus Isolated Island Demon
  • [math]\displaystyle{ \text{Mod}_\text{AIpost1} }[/math] is the first post-cap anti-installation multiplier.
    • [math]\displaystyle{ 2.1 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost2} }[/math] is the post-cap anti-installation additive bonus.
    • [math]\displaystyle{ 100 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost3} }[/math] is the second post-cap anti-installation multiplier.
    • [math]\displaystyle{ 1.55 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.7 }[/math] versus Isolated Island Demon
  • Other variables are the same as for anti-ship.

Anti-Sub:

[math]\displaystyle{ \text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{A} }[/math] is a constant based on the base ASW of the plane.
    • [math]\displaystyle{ 0.35 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.7 }[/math] for 10+ ASW.
  • [math]\displaystyle{ \text{B} }[/math] is a random number based on the base ASW of the plane. It is between [math]\displaystyle{ 0 }[/math] and:
    • [math]\displaystyle{ 0.45 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.3 }[/math] for 10+ ASW.
  • Other variables are the same as for anti-ship.

Notes:

  • All attack power before the critical bonus is capped at 170.
  • Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
  • Only planes with 7+ ASW are able to perform ASW attacks.
    • If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter-power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.

Notes:

  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Fleet Info Test

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O