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Difference between revisions of "Sandbox/Spring 2021 E-3"

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(→‎Lungga Hime Debuff Phase: Comment on required LOS.)
 
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Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
 
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
  
Composition: 0-1 CL, 5-6 DD (CL will off-route to node E on Hard; 6 bonus DDs recommended for Hard)
+
*Composition: 0-1 CL, 5-6 DD
Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} or {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}}
+
**A fleet with CL will off-route to {{MapRoute|E|red}}
'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
+
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL
 +
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL
 +
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
 
*LBAS:
 
*LBAS:
 
**2 LBAS with 4x LBAA each to boss (7 Range); OR
 
**2 LBAS with 4x LBAA each to boss (7 Range); OR
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***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilised.
 
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilised.
 
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
 
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
 +
**This phase has '''no LoS check'''.
  
 
==E3-1.5==
 
==E3-1.5==
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<tabber>  
 
<tabber>  
 
|-|Node B & O2=
 
|-|Node B & O2=
** Composition: Combined Fleet (CTF): 2 CV(L) + 1 CL, 2 DD
+
* Composition: Combined Fleet (CTF): 2 CV(L) + 1 CL, 2 DD
** This composition will force a Yellow Tag
+
* This composition will receive a Yellow Tag
** Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
+
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
** LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
+
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
 
|-|Node O1 & O3=
 
|-|Node O1 & O3=
** Composition: Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD
+
* Composition: Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD
** Route: {{MapRoute|P|blue|B|red|O1|red|O2|red}}
+
* A CA(V) '''must''' be flagship; this composition will receive a Grey Tag
** LBAS: Range 3, no airpower
+
* Route: {{MapRoute|P|blue|B|red|O1|red|O2|red}}
** Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW
+
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}
 +
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
 
</tabber>
 
</tabber>
  
 
==E3-2==
 
==E3-2==
 
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
 
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
* Composition: Surface Task Force Combined Fleet (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD
+
 
 +
<tabber>
 +
|-|STF=
 +
* Composition: Surface Task Force: 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
* LBAS: Range 7. AP/AS for Hard: 180/405. LD: 191/429.
+
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
 
+
|-|CTF=
This is an Alternative composition where you will take a similar route to the other composition with the exception you will go from Q to S instead of Q to R
+
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}
* Composition: Carrier Task Force (CTF): 2 CV, 1 FBB, 1 CA(V), CL + 1 CA 1 CL 4 DD
+
* Composition: Carrier Task Force (CTF): 2 CV, 1 FBB, 1 CA(V), CL + 1 CA, 1 CL, 4 DD
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}
* LBAS: Range 7. AP/AS for Hard: 180/405. LD: 191/429.
+
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
 +
|-|Heavy CTF=
 +
* Composition: 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD
 +
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
 +
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
 +
* LBAS: Range 6 {{MapRoute|V|red}} & 7 {{MapRoute|W|red}}.
 +
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.
 +
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.
 +
</tabber>
  
 
==E3-2.5==
 
==E3-2.5==
To unlock {{MapRoute|Z|Red}}, you will only need to AS Node H
+
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}
* Composition: Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4 DD + 1 CL 3 DD
+
* Composition: Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
* LBAS: Range 5 AP/AS for Hard: 160/359
+
* LBAS: Range 5, AP/AS for Hard: 160/359
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS. In addition, have your CVE and CAV/AV with full fighters and Seaplane Fighters for AS.
+
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
 +
** 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
  
 
==E3-3==
 
==E3-3==
 
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.  
 
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.  
 
* Composition: Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')
 
* Composition: Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}}
+
**A fleet with CL will off-route to {{MapRoute|E|red}}
* LBAS: Range = 8. The boss has no air.
+
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL
* Note: In order to route to the boss, it is essential for you to be bringing drum canisters as part of your fleet setup.
+
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL
** Fleet must have 0/3/?/5 drum-equipped ships on Casual/Easy/Medium/Hard.
+
* LBAS: Range 8, no Airpower
 +
* Note: '''Fleet must have 0/3/?/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''
 +
*LoS Requirement: About '''29.95-30 Cn2 LoS''' is required for {{MapRoute|M|green}} to {{MapRoute|Z|red}} routing.
  
 
==Lungga Hime Debuff Phase==
 
==Lungga Hime Debuff Phase==
 
You can do all these steps in any order you like to. There are 6 requirements for you to do after you got the boss to Last Dance
 
You can do all these steps in any order you like to. There are 6 requirements for you to do after you got the boss to Last Dance
* AS Node E
+
* LBAS raid - AS x1
* A rank the Boss at Node Z
+
* O3 node - S rank x1
* S rank the Boss at Node W
+
* E node - AS x1
* A rank the Boss at Node N
+
* W node - S rank x1
* S rank node O1 and O3
+
* K node - S rank x1
* AS Node H
+
* N node - S rank x1 (same TCF as from part 2.5, LOS check at M needs 52.6 > LOS > 35.6 (Cn2))

Latest revision as of 17:36, 16 June 2021

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Projected deadline for Initial guide: May 14th, 12:01 JST (May get extended by 1 day if massive delays occur)

General Information

This map has three ship locks:

  • Orange Tag: 2nd Torpedo Squadron (Single Fleet)
  • Grey Tag: 8th Fleet (Single Fleet, with CA(V) flagship)
    • Starting point unlocks after Phase 1 is cleared
    • Only really used for one unlocking gimmick
  • Yellow Tag: Combined Fleet (Combined Fleet)
    • Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)

E3-1

Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120

  • Composition: 0-1 CL, 5-6 DD
    • A fleet with CL will off-route to E
  • Route: A C G F I J L M N with 0 CL
    • A C E G F I J L M N with 1 CL
  • A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.
  • LBAS:
    • 2 LBAS with 4x LBAA each to boss (7 Range); OR
    • 1 LBAS with 4x Toukai/ASW to C (2 Range), 1 LBAS with 4x LBAA to Boss; OR
    • Fighter sweep E G
  • Notes:
    • Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
    • S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
    • This phase has no LoS check.

E3-1.5

Unlocking W has 2 requirements:

  • AS Node B & O2
  • S rank Node O3 & O1

  • Composition: Combined Fleet (CTF): 2 CV(L) + 1 CL, 2 DD
  • This composition will receive a Yellow Tag
  • Route: A B D O2
  • LBAS: AP/AS O2 Hard: 169/380 @ 4Range; AP/AS B Hard: 160/359 @ Range 2

  • Composition: Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD
  • A CA(V) must be flagship; this composition will receive a Grey Tag
  • Route: P B O1 O2
  • LBAS: Range 3, no airpower O1; Range 4, no air power O3
  • Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.

E3-2

The objective here is to take down the enemy combined fleet at Node W

  • Composition: Surface Task Force: 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD
  • Route: A C E G Q R V W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

Goes Q S instead of Q R

  • Composition: Carrier Task Force (CTF): 2 CV, 1 FBB, 1 CA(V), CL + 1 CA, 1 CL, 4 DD
  • Route: A C E G Q S U W
  • LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.

  • Composition: 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD
    • Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
  • Route: A C E G Q R V W
  • LBAS: Range 6 V & 7 W.
    • AD/AP/AS for V Hard: 62/124/279.
    • AD/AP/AS for W Hard: 90/180/405. LD: 96/191/429.

E3-2.5

To unlock Z, you will only need to AS H

  • Composition: Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD
  • Route: A C E G F H
  • LBAS: Range 5, AP/AS for Hard: 160/359
  • Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
    • 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.

E3-3

This is the final phase for this map and the MO. The objective is to sink the Lungga princess at Z. There is a boss debuff available for unlocking once LD is reached, if so desired.

  • Composition: Single Fleet: 6 DD OR 1 CL 5 DD (EASY AND CASUAL ONLY)
    • A fleet with CL will off-route to E
  • Route: A C G F I X M Z with 0 CL
    • A C E G F I X M Z with 1 CL
  • LBAS: Range 8, no Airpower
  • Note: Fleet must have 0/3/?/5 drum-equipped ships on Casual/Easy/Medium/Hard.
  • LoS Requirement: About 29.95-30 Cn2 LoS is required for M to Z routing.

Lungga Hime Debuff Phase

You can do all these steps in any order you like to. There are 6 requirements for you to do after you got the boss to Last Dance

  • LBAS raid - AS x1
  • O3 node - S rank x1
  • E node - AS x1
  • W node - S rank x1
  • K node - S rank x1
  • N node - S rank x1 (same TCF as from part 2.5, LOS check at M needs 52.6 > LOS > 35.6 (Cn2))