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Difference between revisions of "Template:Anti-PT Imp Setups"

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(Moved over the rest of the information. Added old information note/warning. Got sniped, now there's two big warning which is fine. Fiddled with line breaks.)
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!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups
 
!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups
 
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|style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imps}} have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. <br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
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|style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp Group}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
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<br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.  
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<br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
  
These rates are <font color="#FF0000">based on tests conducted during the Summer 2017 Event</font>.<ref>https://wikiwiki.jp/kancolle/%E5%91%BD%E4%B8%AD%E3%81%A8%E5%9B%9E%E9%81%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#oc69c684, https://bs-arekore.at.webry.info/201709/article_3.html</ref> The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this. The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] as well as PT Imp evasion stats are unknown.
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<br>These rates are <font color="#FF0000">based on tests conducted during the Summer 2017 Event</font>.<ref>https://wikiwiki.jp/kancolle/%E5%91%BD%E4%B8%AD%E3%81%A8%E5%9B%9E%E9%81%BF%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#oc69c684</ref> <ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>
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<br>The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF.  
 +
<br>The values on the table are the differences in hit rates compared to this. The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] as well as PT Imp evasion stats are unknown.
 
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<references/>
 
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| Destroyer only.
 
| Destroyer only.
 
|-
 
|-
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| style="text-align:left;" colspan="5" | '''Important Notes'''
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* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
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* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
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* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
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* The values presented above are theorised to be '''fixed hit rates'''.
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** This means they are unaffected by any outside factors.
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* Certain {{GreenGunDP}} that count as small caliber main guns can substitute for {{RedGunLight}}.
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* Certain {{GreenGunDP}} that count as secondary guns can substitute for {{YellowGun}}.
 
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! colspan="5" | {{edit|Template:Anti-PT_Imp_Setups}}
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!colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}}
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!colspan="4"|Last Updated: {{colour|red|14th September 2017}}
 
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Revision as of 09:54, 9 May 2021

Anti-PT ImpPT Imp Pack Setups
Unlike most standard Abyssal enemies, the PT Imp GroupPT Imp Pack is relatively small and fast.
Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.


They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.
This even includes special attacks. In order to sink them, your ships will require specific equipment setups.


These rates are based on tests conducted during the Summer 2017 Event.[1] [2]
The average observed hit rate without anti-imp setups was about 40% for regular fleets and about 10% for TCF.
The values on the table are the differences in hit rates compared to this. The actual relation with accuracy calculations as well as PT Imp evasion stats are unknown.

Equipment Setup Bonus Notes
DD CL CA/BB
Small Caliber Main Gun Lookout 50% 25% N/A Adding more main guns does not increase the hit rate. Adding more lookouts halves the rate.
Lookout Anti-Aircraft Gun 50% 25% N/A
Lookout Anti-Aircraft Gun Anti-Aircraft Gun 100%? 50% 30%
Small Caliber Main Gun Lookout Anti-Aircraft Gun 100%? ?? ??
Secondary Gun Lookout N/A 35% 15%
RADAR Lookout 10% ?? ?? Only applies to RADARs with LOS stats greater than 5.
Secondary Gun Anti-Aircraft Gun Seaplane N/A ?? 45% Only applies to Zuiuns.
Secondary Gun Seaplane Lookout N/A ?? 75%
Small Caliber Main Gun Anti-Aircraft Gun 10% N/A N/A Destroyer only.
Small Caliber Main Gun Small Caliber Main Gun Anti-Aircraft Gun 30% N/A N/A Destroyer only.
Small Caliber Main Gun Anti-Aircraft Gun Anti-Aircraft Gun 50% N/A N/A Destroyer only.
Important Notes
  • Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
  • It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
  • Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
  • The values presented above are theorised to be fixed hit rates.
    • This means they are unaffected by any outside factors.
  • Certain High-Angle Gun that count as small caliber main guns can substitute for Small Caliber Main Gun.
  • Certain High-Angle Gun that count as secondary guns can substitute for Secondary Gun.
[edit] Last Updated: 14th September 2017