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Difference between revisions of "Talk:Arill/Sandbox/Combat/Map Mechanics and Nodes"
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(Created page with "Probably the only one I have comments on I guess: * Use of tabber here feels a bit excessive, if I had to I would split into: ** Non-Combat Nodes (Start, Resource, False Alarm...") |
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− | Probably the only one I have comments on I guess | + | Probably the only one I have comments on I guess. Use of tabber here feels a bit excessive, if I had to I would split into: |
− | + | * Non-Combat Nodes (Start, Resource, False Alarm / No Battle Red-to-Blue, Choice Node, TP Node, "End" Node i.e. 1-6 endpoint or on occasion the end nodes you see in, say, [[Fall_2017_Event#E-1|Fall 2017 E-1]]) | |
− | + | * "Normal" Combat Nodes (Day Battle, Night Battle, Night-to-Day Battle, Boss Battle) | |
− | + | **Might be worth mentioning we haven't seen NtD again since Fall 2017? | |
− | + | * "Short" Combat Nodes (Air Raid, Air Battle, Ambush) | |
− | |||
... And then maybe use tabber for those individual sub-sections? | ... And then maybe use tabber for those individual sub-sections? | ||
[[User:Soloblast|Soloblast]] ([[User talk:Soloblast|talk]]) 16:50, 29 January 2021 (UTC) | [[User:Soloblast|Soloblast]] ([[User talk:Soloblast|talk]]) 16:50, 29 January 2021 (UTC) |
Latest revision as of 16:51, 29 January 2021
Probably the only one I have comments on I guess. Use of tabber here feels a bit excessive, if I had to I would split into:
- Non-Combat Nodes (Start, Resource, False Alarm / No Battle Red-to-Blue, Choice Node, TP Node, "End" Node i.e. 1-6 endpoint or on occasion the end nodes you see in, say, Fall 2017 E-1)
- "Normal" Combat Nodes (Day Battle, Night Battle, Night-to-Day Battle, Boss Battle)
- Might be worth mentioning we haven't seen NtD again since Fall 2017?
- "Short" Combat Nodes (Air Raid, Air Battle, Ambush)
... And then maybe use tabber for those individual sub-sections?