- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Talk:Arill/Sandbox/Combat/Map Mechanics and Nodes"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | Probably the only one I have comments on I guess | + | Probably the only one I have comments on I guess. Use of tabber here feels a bit excessive, if I had to I would split into: |
− | |||
− | Use of tabber here feels a bit excessive, if I had to I would split into: | ||
** Non-Combat Nodes (Start, Resource, False Alarm / No Battle Red-to-Blue, Choice Node, TP Node, "End" Node i.e. 1-6 endpoint or on occasion the end nodes you see in, say, [[Fall_2017_Event#E-1|Fall 2017 E-1]]) | ** Non-Combat Nodes (Start, Resource, False Alarm / No Battle Red-to-Blue, Choice Node, TP Node, "End" Node i.e. 1-6 endpoint or on occasion the end nodes you see in, say, [[Fall_2017_Event#E-1|Fall 2017 E-1]]) | ||
** "Normal" Combat Nodes (Day Battle, Night Battle, Night-to-Day Battle, Boss Battle) | ** "Normal" Combat Nodes (Day Battle, Night Battle, Night-to-Day Battle, Boss Battle) |
Revision as of 16:51, 29 January 2021
Probably the only one I have comments on I guess. Use of tabber here feels a bit excessive, if I had to I would split into:
- Non-Combat Nodes (Start, Resource, False Alarm / No Battle Red-to-Blue, Choice Node, TP Node, "End" Node i.e. 1-6 endpoint or on occasion the end nodes you see in, say, Fall 2017 E-1)
- "Normal" Combat Nodes (Day Battle, Night Battle, Night-to-Day Battle, Boss Battle)
- Might be worth mentioning we haven't seen NtD again since Fall 2017?
- "Short" Combat Nodes (Air Raid, Air Battle, Ambush)
... And then maybe use tabber for those individual sub-sections?