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Difference between revisions of "Docking"
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<math>\text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)</math><br /> | <math>\text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)</math><br /> | ||
<math>\text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06),</math> | <math>\text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06),</math> | ||
− | where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full. | + | where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.<br> |
− | The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free. | + | The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.<br> |
The cost is '''not''' affected by the level of the ship. | The cost is '''not''' affected by the level of the ship. | ||
Revision as of 06:11, 1 June 2015
Docking (repair) will restore your ships to full health, at the expense of time, fuel and steel.
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds} }[/math] [math]\displaystyle{ \text {Base repair time} = \text {Level} \times 10 \text {(if Level } \le \text {11); } \text {Level} \times 5 + floor (\sqrt {Level - 11}) \times 10 + 50 \text { (if Level } \ge \text {12)} }[/math]
Ship Type | Multiplier |
---|---|
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | 2 |
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders | 1.5 |
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | 1 |
Submarines | 0.5 |
Repair cost
[math]\displaystyle{ \text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032) }[/math]
[math]\displaystyle{ \text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06), }[/math]
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.
The cost is not affected by the level of the ship.
Full list of rounded ship class cost: Wikiwiki
Examples
Example 1: Level 67 Kongou Kai with 41/75 HP (34 damage):
- Base repair time:
- [math]\displaystyle{ 67 \times 5 + floor(\sqrt {67 - 11}) \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds} }[/math]
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ floor(90 \times 34 \times 0.06) = \text{183 steel} }[/math]
- [math]\displaystyle{ floor(90 \times 34 \times 0.032) = \text{97 fuel} }[/math]
Example 2: Level 150 Musashi Kai with 1/106 HP (105 damage):
- Base repair time:
- [math]\displaystyle{ 150 \times 5 + floor(\sqrt {150 - 11}) \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {910 seconds} }[/math]
- Repair time:
- [math]\displaystyle{ 105 \times \text{910 seconds} \times 2.0 + \text{30 seconds} = \text{191130 seconds or 53:05:30} }[/math]
- Resource costs:
- [math]\displaystyle{ floor(250 \times 105 \times 0.06) = \text{1575 steel} }[/math]
- [math]\displaystyle{ floor(250 \times 105 \times 0.032) = \text{840 fuel} }[/math]
- This is the highest in the game currently.
Notes
- While a ship is being repaired in the docks:
- You cannot cancel that repair (you must wait the full duration or use an Instant Repair to vacate that dock slot)
- You cannot modify equipments, modernize the ship, or remodel the ship.
- If a ship ends repair with 39 morale or less, it will be set to 40. This includes repairs ended by using Instant Repair.
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots. (The key is also used to unlock construction dock slots.)
- To use buckets to instantly finish repairs use the green button (shown to the right) or activate the slider on the repair confirmation window.