- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Docking"
Line 13: | Line 13: | ||
[[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]] | [[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]] | ||
− | <math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds}</math> | + | <math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds}</math> |
<math>\text {Base repair time} = \text {Level} \times 10 \text {(if Level } \le \text {11); } \text {Level} \times 5 + floor (\sqrt {Level - 11}) \times 10 + 50 \text { (if Level } \ge \text {12)}</math> | <math>\text {Base repair time} = \text {Level} \times 10 \text {(if Level } \le \text {11); } \text {Level} \times 5 + floor (\sqrt {Level - 11}) \times 10 + 50 \text { (if Level } \ge \text {12)}</math> | ||
Line 20: | Line 20: | ||
! style="text-align: center;"|Multiplier | ! style="text-align: center;"|Multiplier | ||
|- | |- | ||
− | | | + | |Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships |
| style="text-align: center;"|2 | | style="text-align: center;"|2 | ||
|- | |- | ||
− | |Heavy | + | |Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Carriers, Submarine Tenders |
| style="text-align: center;"|1.5 | | style="text-align: center;"|1.5 | ||
|- | |- | ||
− | |Light | + | |Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers |
| style="text-align: center;"|1 | | style="text-align: center;"|1 | ||
|- | |- | ||
− | | | + | |Submarines |
| style="text-align: center;"|0.5 | | style="text-align: center;"|0.5 | ||
|} | |} |
Revision as of 06:53, 8 May 2015
- Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
- While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
- If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
- To use buckets to instantly finish repairs use the green button (shown below) or activate the slider on the repair confirmation window (shown on the side).
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds} }[/math] [math]\displaystyle{ \text {Base repair time} = \text {Level} \times 10 \text {(if Level } \le \text {11); } \text {Level} \times 5 + floor (\sqrt {Level - 11}) \times 10 + 50 \text { (if Level } \ge \text {12)} }[/math]
Ship Type | Multiplier |
---|---|
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | 2 |
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Carriers, Submarine Tenders | 1.5 |
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | 1 |
Submarines | 0.5 |
Repair cost
[math]\displaystyle{ \text {Fuel cost} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]
[math]\displaystyle{ \text {Steel cost} = \text {Base fuel cost} \times \text {HP loss} \times 0.06, }[/math]
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
Full list of rounded ship class cost: Wikiwiki
Examples
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]
Level 150 Musashi with 1/106 HP (105 damage) will have
- Repair time:
- [math]\displaystyle{ 105 \times \text{915 seconds} \times 2.0 + \text{30 seconds} = \text{192180 seconds or 53:23:00} }[/math]
- Resource costs:
- [math]\displaystyle{ 250 \times 105 \times 0.06 = \text{1575 steel} }[/math]
- [math]\displaystyle{ 250 \times 105 \times 0.032 = \text{840 fuel} }[/math]
- This is the highest in the game currently.