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Difference between revisions of "Sandbox/Summer 2020 E-2"

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*Route:
 
*Route:
  
===Grunilgs Proposal===
+
===Grunilgs Proposal (slight edits solo)===
  
'''Phase 1: Set new Highscores (Kill Suppy Depot Hime)'''
+
'''Phase 1: Set New High Scores (Kill Supply Depot Hime)'''
  
* Defeat the new Supply Depot Hime. While she got her HP buffed considerably and got an opening torp, her core weakness remains the same. She is esocrted by a Light Carrier and some lighter surface elements
+
* Defeat the new Supply Depot Hime. While her HP has been buffed considerably and she now has an opening torp, her core weakness remains the same. She is escorted by a CVL and some light surface units
  
 
* Composition: TCF: 1AV 1CAV 4DD + 1CL 1-2CA(V) 3-4DD
 
* Composition: TCF: 1AV 1CAV 4DD + 1CL 1-2CA(V) 3-4DD
  
* LBAS: 1 Base, 5 Range to boss.  
+
* LBAS: 1 Base, 5 Range to boss. (Both to boss node)
 +
 
 +
* Support Expeditions not required.
  
 
* Route: A-C-H-I-M, with C being a submarine node and H being a light surface engagement
 
* Route: A-C-H-I-M, with C being a submarine node and H being a light surface engagement
  
* Air Parity on Hard LD is around 125(??, someone doublecheck later with more Data) Air Power. As the SDHs core weakness remains unchanged, any Ship with a DLC(T89) + KaMi-Tank + WG42/T4 Mortar is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so. Falling short of that, T3 shells and nighttime Tank/KaMi Double attacks can help. You may want to consider taking some OASW to help with Node C.
+
* Air Parity on Hard LD is around 125('''TBC, rough value''') Fighter Power. As the SDH's core weakness remains unchanged, any Ship with a DLC(T89) + KaMi-Tank + WG42/T4 Mortar is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so. Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help. You may want to consider taking some OASW to help with Node C.
  
 
'''Phase 2: Unlock the Second Boss:'''
 
'''Phase 2: Unlock the Second Boss:'''
  
* AS+ (for hard) on Nodes E and G. For this (114/330/591/723) Air Power is required on C/E/M/H.
+
* AS+ (for Hard) on Nodes E and G. For this (114/330/591/723) Fighter Power is required on C/E/M/H.
  
* Composition: CTF: 2CV 1CV(L) AV CA(V) DD + 1CL 2DD 3XX
+
* Composition: CTF: 2CV 1CV(L) 1AV 1CA(V) 1DD + 1CL 2DD 3XX
  
* LBAS: On Rest or 4 Fighter Sweeps to E/G if falling short on Air Power
+
* LBAS: On Rest or 4 Fighter Sweeps to E/G if falling short of Fighter Power requirements
  
* Routes: A-B-E, A-B-D-G, with E/G being Airstrike Nodes and D a submarine node
+
* Routes: A-B-E, A-B-D-G, with E/G being Airstrike Nodes and D being a submarine node
  
* Load your CV(L), (C)AV full of Fighters and give the escort fleet OASW/AACI
+
* Load your CV(L), CAV, and/or AV full of fighters/SPF and give the escort fleet OASW/AACI
  
 
'''Phase 3: Defeat the enemy Carrier Task Force:'''
 
'''Phase 3: Defeat the enemy Carrier Task Force:'''
  
* You are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the Map. She herself is not particulary tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a light carrier and some other light surface elements
+
* You are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units
 +
 
 +
* Composition: CTF: 2CV 1CVL 1FBB 1CA(V) 1AV + 1CL 1CA 4DD ('''Fast fleet''')
  
* Composition: CTF: 2CV 1CVL FBB CA(V) AV + 1CL 1CA 4DD ('''fast fleet''')
+
* LBAS: 1 Base, 8 Range to the Boss. (Both to Boss node)
  
* LBAS: 1 Base, 8 Range to the Boss
+
* Support Expeditions not required.
  
* Route: A-B-D-G-N-P-T, with G an Airstrike Node, D a submarine Node, N a light surface engagement and P a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
+
* Route: A-B-D-G-N-P-T; G is an Airstrike Node, D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
  
* Heavier Route & Composition: '''CTF''': 5 Heavies (CV+BB) CL/(C)AV + 1CL 1CA 4DD. Takes the additional Airstrike Node O
+
* Heavier Route & Composition: '''CTF''': 5 Heavies (CV+BB) CL/(C)AV + 1CL 1CA 4DD. Goes through an additional Airstrike Node, O.
  
* Setting up your CV(L) for CVCI and going for AS (~400 Fighterpower with losses accounted for) should be sufficient for the main fleet. Setting up the fleet to kill the BB Water Demon is a fools errand, it is better to increase the passing rate by taking OASW, AACI and DA on the escort fleet instead.
+
* Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet. It is not worth setting up the fleet to be able to sink the BB Water Demon; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.

Revision as of 09:12, 28 June 2020

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

DarkHeron's Proposal

Phase 1: Kill (New) Supply Depot Hime

  • Supply Depot Hime this time got a huge HP bar (2400 for Hard mode)
  • Use Transport Combined Fleet
    • Recommend uses of Anti-Installation setup on escort ship in combined fleet
  • Route: A-C-H-I-M

Phase 2:

  • Route:

Grunilgs Proposal (slight edits solo)

Phase 1: Set New High Scores (Kill Supply Depot Hime)

  • Defeat the new Supply Depot Hime. While her HP has been buffed considerably and she now has an opening torp, her core weakness remains the same. She is escorted by a CVL and some light surface units
  • Composition: TCF: 1AV 1CAV 4DD + 1CL 1-2CA(V) 3-4DD
  • LBAS: 1 Base, 5 Range to boss. (Both to boss node)
  • Support Expeditions not required.
  • Route: A-C-H-I-M, with C being a submarine node and H being a light surface engagement
  • Air Parity on Hard LD is around 125(TBC, rough value) Fighter Power. As the SDH's core weakness remains unchanged, any Ship with a DLC(T89) + KaMi-Tank + WG42/T4 Mortar is capable of taking her out in a single shot if it hits. Therefore it is highly recommended to set up at least one of your ships in a way that is capable of doing so. Falling short of that, T3 shells and night-time Tank/KaMi Double attacks can help. You may want to consider taking some OASW to help with Node C.

Phase 2: Unlock the Second Boss:

  • AS+ (for Hard) on Nodes E and G. For this (114/330/591/723) Fighter Power is required on C/E/M/H.
  • Composition: CTF: 2CV 1CV(L) 1AV 1CA(V) 1DD + 1CL 2DD 3XX
  • LBAS: On Rest or 4 Fighter Sweeps to E/G if falling short of Fighter Power requirements
  • Routes: A-B-E, A-B-D-G, with E/G being Airstrike Nodes and D being a submarine node
  • Load your CV(L), CAV, and/or AV full of fighters/SPF and give the escort fleet OASW/AACI

Phase 3: Defeat the enemy Carrier Task Force:

  • You are required to kill the enemy Wo-Class Kai 7 Times on Hard to clear the map. She herself is not particularly tanky or threatening , but is escorted by a BB Water Demon capable of soaking a lot of Damage as well as a CVL and some other light surface units
  • Composition: CTF: 2CV 1CVL 1FBB 1CA(V) 1AV + 1CL 1CA 4DD (Fast fleet)
  • LBAS: 1 Base, 8 Range to the Boss. (Both to Boss node)
  • Support Expeditions not required.
  • Route: A-B-D-G-N-P-T; G is an Airstrike Node, D is a submarine Node, N is a light surface engagement, and P is a light enemy Carrier Task Force containing up to 2 Nu Class Kai CVL.
  • Heavier Route & Composition: CTF: 5 Heavies (CV+BB) CL/(C)AV + 1CL 1CA 4DD. Goes through an additional Airstrike Node, O.
  • Setting up your CV(L) for CVCI and going for AS (~400 Fighter Power with losses accounted for) should be sufficient for the main fleet. It is not worth setting up the fleet to be able to sink the BB Water Demon; it is better to increase the pass rate by taking OASW, AACI and DA on the escort fleet instead.