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=Defense Power=
 
=Defense Power=
   −
<math>\text{DEF} = \left( \text{Armour} \times 0.7 + \lfloor\text{Armour}_\text{rand} \times 0.6\rfloor \right) - \text{Debuff}</math>
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<math>\text{DEF} = \left( \text{Armour} \times 0.7 + \lfloor\text{Armour}_\text{rand} \times 0.6\rfloor \right) - \text{Pen}</math>
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* <math>\text{Armour}</math> is the armour of the target including all equipment and upgrade bonuses.
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* <math>\text{Armour}_\text{rand}</math> is a random number between <math>0</math> and <math>\lfloor\text{Armour}\rfloor - 1</math>
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** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armour}\rfloor - 1</math>
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* <math>\text{Pen}</math> is any applicable armour penetration mechanic like [[Damage_Calculations#Debuffs|debuffs]] or the depth charge penetration for ASW.
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** [[Type 95 Depth Charge]]: <math>-1</math>
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** [[Type 2 Depth Charge]]: <math>-2</math>
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* <math>\text{Armour}</math> is the armour of the target including all equipment and upgrade bonuses. This value is '''rounded down''' to the nearest whole number.
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* <math>\text{Armour}_\text{rand}</math> is a random number between <math>0</math> and <math>\text{Armour} - 1</math>
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** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\text{Armour} - 1</math>
      
Therefore, the '''maximum armour value''' <math>\text{HP}_\text{current} \times 1.3 - 0.6</math> and the  '''minimum armour value''' is <math>\text{HP}_\text{current} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armour and the lowest is '''0.7x''' armour.
 
Therefore, the '''maximum armour value''' <math>\text{HP}_\text{current} \times 1.3 - 0.6</math> and the  '''minimum armour value''' is <math>\text{HP}_\text{current} \times 0.7</math>. This makes the maximum defensive power a target can have is '''1.3x''' armour and the lowest is '''0.7x''' armour.
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'''Important Notes'''
 
'''Important Notes'''
 
* The range of armour values is uniformly distributed, every armour roll has the same chance of occurring.
 
* The range of armour values is uniformly distributed, every armour roll has the same chance of occurring.
* Depth charges have bonus armour penetration for ASW.
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** [[Type 95 Depth Charge]]: <math>-1</math>
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** [[Type 2 Depth Charge]]: <math>-2</math>
      
=Basic Attack Power Formulas=
 
=Basic Attack Power Formulas=
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