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| ** If the ship has red morale, she will just have her HP reduced to 1. | | ** If the ship has red morale, she will just have her HP reduced to 1. |
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− | <math>\text{Chip %} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math> | + | |
| + | <math>\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math> |
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| * <math>\text{HP}_\text{current}</math> is the current HP of your ship. | | * <math>\text{HP}_\text{current}</math> is the current HP of your ship. |
| * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math> | | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math> |
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− | Therefore, the maximum damage percentage dealt by overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum percentage dealt is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80%''' of your ship's remaining HP. | + | |
| + | Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80% of your ship's current HP'''. |
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| '''Important Information''' | | '''Important Information''' |
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| ** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. | | ** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. |
| ** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes | | ** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes |
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| * As a rule, ships with HP that is divisible by 4 have worse survivability. | | * As a rule, ships with HP that is divisible by 4 have worse survivability. |
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