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** If the ship has red morale, she will just have her HP reduced to 1.
 
** If the ship has red morale, she will just have her HP reduced to 1.
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<math>\text{Chip %} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
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<math>\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 </math>
    
* <math>\text{HP}_\text{current}</math> is the current HP of your ship.
 
* <math>\text{HP}_\text{current}</math> is the current HP of your ship.
 
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
 
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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Therefore, the maximum damage percentage dealt by overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum percentage dealt is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80%''' of your ship's remaining HP.
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Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. Meaning overkill protection will take off between '''50-80% of your ship's current HP'''.
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'''Important Information'''
 
'''Important Information'''
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** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
 
** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
   
* As a rule, ships with HP that is divisible by 4 have worse survivability.
 
* As a rule, ships with HP that is divisible by 4 have worse survivability.
  
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