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| =Critical Strikes= | | =Critical Strikes= |
| + | For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]]. |
| + | |
| + | ==Normal Criticals== |
| + | {| class="wikitable" |
| + | ! style="text-align:center;"|Attack Type |
| + | ! style="text-align:center;"|Modifier |
| + | |- |
| + | | style="text-align:center;"|Normal |
| + | | style="text-align:center;"|100% |
| + | |- |
| + | | style="text-align:center;"|Critical |
| + | | style="text-align:center;"|150% |
| + | |- |
| + | |} |
| + | |
| + | ==Plane Proficiency Critical Modifier== |
| + | Carriers get a bonus critical modifier when equipped with high proficiency planes. This modifier is multiplicative with the normal critical modifier. For more details, please see [[Plane Proficiency#Critical Bonus|Plane Proficiency]] |
| + | |
| + | '''Carrier Attack Modifier''' |
| + | <math>\text{Mod}_\text{CVAtk} = 1 + \text{Count}_\text{equipped} \times 0.1 + 0.1\text{(If max proficiency plane in first slot)}</math> |
| + | |
| + | * <math>\text{Count}_\text{equipped}</math> is the number of max proficiency planes equipped. |
| + | * This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3). |
| + | * This also applies to carrier night attacks. |
| + | ** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus. |
| + | |
| + | '''Carrier Cut-In Attacks''' |
| + | <math>\text{Mod}_\text{CVCI} = 1.016 + 0.15\text{(If the plane in the first slot participates in the attack)}</math> |
| + | |
| + | * The average skill level of all planes is taken into account when calculating the modifier. The 1.106 value assumes all planes equipped are of max proficiency. |
| + | * If you have multiple aircraft of the same type equipped, the plane in the first slot will always take priority. |
| + | |
| =Ammunition Modifier= | | =Ammunition Modifier= |
| =Miscellaneous Damage Modifiers= | | =Miscellaneous Damage Modifiers= |