• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 799: Line 799:     
=Critical Strikes=
 
=Critical Strikes=
 +
For more details on how critical chance is calculated, please see [[Accuracy, Evasion and Criticals#Critical Strikes|Accuracy, Evasion and Criticals]].
 +
 +
==Normal Criticals==
 +
{| class="wikitable"
 +
! style="text-align:center;"|Attack Type
 +
! style="text-align:center;"|Modifier
 +
|-
 +
| style="text-align:center;"|Normal
 +
| style="text-align:center;"|100%
 +
|-
 +
| style="text-align:center;"|Critical
 +
| style="text-align:center;"|150%
 +
|-
 +
|}
 +
 +
==Plane Proficiency Critical Modifier==
 +
Carriers get a bonus critical modifier when equipped with high proficiency planes. This modifier is multiplicative with the normal critical modifier. For more details, please see [[Plane Proficiency#Critical Bonus|Plane Proficiency]]
 +
 +
'''Carrier Attack Modifier'''
 +
<math>\text{Mod}_\text{CVAtk} = 1 + \text{Count}_\text{equipped} \times 0.1 + 0.1\text{(If max proficiency plane in first slot)}</math>
 +
 +
* <math>\text{Count}_\text{equipped}</math> is the number of max proficiency planes equipped.
 +
* This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
 +
* This also applies to carrier night attacks.
 +
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 +
 +
'''Carrier Cut-In Attacks'''
 +
<math>\text{Mod}_\text{CVCI} = 1.016 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
 +
 +
* The average skill level of all planes is taken into account when calculating the modifier. The 1.106 value assumes all planes equipped are of max proficiency.
 +
* If you have multiple aircraft of the same type equipped, the plane in the first slot will always take priority.
 +
 
=Ammunition Modifier=
 
=Ammunition Modifier=
 
=Miscellaneous Damage Modifiers=
 
=Miscellaneous Damage Modifiers=
cssedit, Moderators, prechecked, Account Reviewers
23,057

edits

Navigation menu