Line 363: |
Line 363: |
| | | |
| =Attack Power Corrections= | | =Attack Power Corrections= |
| + | |
| + | After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap. |
| + | |
| ==Attack Power Cap== | | ==Attack Power Cap== |
− | ==Pre-cap Corrections== | + | |
| + | The attack power cap varies depending on the phase of combat it is in. |
| + | * Support, ASW, opening and closing torpedo - 150 |
| + | * Day shelling - 180 |
| + | * Night battle - 300 |
| + | |
| + | '''Important Notes''' |
| + | * Any excess firepower above this cap is square rooted. Please see the [[Damage Calculations#Damage Formula|damage formula]] for how it is applied. |
| + | * It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce your attack power. |
| + | |
| + | ==Pre-cap Modifiers== |
| ===Engagement=== | | ===Engagement=== |
| + | For more details on engagement, please see [[Combat#Engagement_Form|Engagement Form]]. |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center; width:200px;" |Form |
| + | ! scope="col" style="text-align:center; width:100px;" |Damage Modifier |
| + | ! scope="col" style="text-align:center; width:100px;" |Chance |
| + | ! scope="col" style="text-align:center; width:100px;" |Chance with [[Saiun]] |
| + | |- |
| + | |Parallel Engagement<br />{{Nihongo|同航戦|''Doukousen''|}} |
| + | | style="text-align:center;" |100% |
| + | | style="text-align:center;" |45% |
| + | | style="text-align:center;" |45% |
| + | |- |
| + | |Head-on Engagement<br />{{Nihongo|反航戦|''Hankousen''|}} |
| + | | style="text-align:center;" |80% |
| + | | style="text-align:center;" |30% |
| + | | style="text-align:center;" |40% |
| + | |- |
| + | |Crossing the T ('''<span style="color:green">Advantage</span>''')<br />{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}} |
| + | | style="text-align:center;" |120% |
| + | | style="text-align:center;" |15% |
| + | | style="text-align:center;" |15% |
| + | |- |
| + | | style="white-space: nowrap;" |Crossing the T ('''<span style="color:red">Disadvantage</span>''')<br />{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center;" |10% |
| + | | style="text-align:center;" |0% |
| + | |} |
| + | * All engagement forms '''affect both sides equally''', including crossing the T (<span style="color:green">Advantage</span> or <span style="color:red">Disadvantage</span>). |
| + | * Night battle and aerial combat are '''not affected by engagement'''. |
| + | ** The exception to this are night battle nodes. |
| + | * OASW and opening torpedoes are '''affected by engagement''' even though it is only displayed after those phases. |
| + | *Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement. |
| + | |
| + | '''Important Notes''' |
| + | * It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can hamper the enemy from damaging your fleet as much as it hampers yours. |
| + | |
| ===Formation=== | | ===Formation=== |
| + | For more details on formation, please see [[Combat#Formation_Selection|Formation Selection]]. |
| + | |
| + | {| class="wikitable" |
| + | |+Formation Attack Power Modifiers |
| + | |- |
| + | ! scope="col" style="text-align:center; width:128px;"|Formation |
| + | ! scope="col" style="text-align:center; width:32px;"|Shelling |
| + | ! scope="col" style="text-align:center; width:32px;"|Torpedo |
| + | ! scope="col" style="text-align:center; width:32px;"|Anti-Submarine |
| + | ! scope="col" style="text-align:center; width:32px;"|Night Battle |
| + | |- |
| + | | Line Ahead<br />{{Nihongo|単縦陣|''Tanjuu-jin''|}} |
| + | | style="text-align:center; color:#ff0000;" |'''100%''' |
| + | | style="text-align:center; color:#ff0000;" |'''100%''' |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | | Double Line<br />{{Nihongo|複縦陣|''Fukujuu-jin''|}} |
| + | | style="text-align:center;" |80% |
| + | | style="text-align:center;" |80% |
| + | | style="text-align:center;" |80% |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | | Diamond<br />{{Nihongo|輪形陣|''Rinkei-jin''|}} |
| + | | style="text-align:center;" |70% |
| + | | style="text-align:center;" |70% |
| + | | style="text-align:center;" |120% |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | | Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}} |
| + | | style="text-align:center;" |75% |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center;" |110% |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | | Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}} |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center; color:#ff0000;" |'''130%''' |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | | rowspan="2"|Vanguard<ref>The direct translation of "Keikai" is "alert".</ref><br />{{Nihongo|警戒陣|''Keikai-jin''|}} |
| + | | style="text-align:center;" |50% |
| + | | style="text-align:center; color:#ff0000;" |'''100%''' |
| + | | style="text-align:center;" |100% |
| + | | style="text-align:center;" |50% |
| + | |- |
| + | | style="text-align:center;" |100% |
| + | | style="text-align:center; color:#ff0000;" |'''100%''' |
| + | | style="text-align:center;" |60% |
| + | | style="text-align:center;" |100% |
| + | |- |
| + | |}<references/> |
| + | |
| + | {{clear}} |
| + | |
| ===Damage State=== | | ===Damage State=== |
| + | {| class="wikitable" |
| + | ! scope="col" style="text-align:center; width:128px;"|Damage State |
| + | ! scope="col" style="text-align:center; width:32px;"|Shelling |
| + | ! scope="col" style="text-align:center; width:32px;"|Torpedo |
| + | ! scope="col" style="text-align:center; width:32px;"|Anti-Submarine |
| + | |- |
| + | | style="text-align:center color:yellow;"|Lightly Damaged<br> |
| + | (小破) |
| + | | style="text-align:center;" | 100% |
| + | | style="text-align:center;" | 100% |
| + | | style="text-align:center;" | 100% |
| + | |- |
| + | | style="text-align:center color:orange;"|Moderately Damaged<br> |
| + | (中破) |
| + | | style="text-align:center;" | 70% |
| + | | style="text-align:center;" | 80% |
| + | | style="text-align:center;" | 70% |
| + | |- |
| + | | style="text-align:center color:red;"|Lightly Damaged<br> |
| + | (大破) |
| + | | style="text-align:center;" | 40% |
| + | | style="text-align:center;" | 0% |
| + | | style="text-align:center;" | 40% |
| + | |- |
| + | |} |
| + | |
| + | '''Important Notes |
| + | * Damage state does not affect aerial combat. |
| + | ** It will affect carrier attacks in the shelling phase. |
| + | |
| ===Night Battle Special Attacks=== | | ===Night Battle Special Attacks=== |
| + | For more details please see [[Night Battle#Night Battle Special Attacks|Night Battle Special Attacks]]. |
| + | |
| + | {| class="wikitable" |
| + | ! style="text-align:center; width:256px;" colspan="2"|Type |
| + | ! style="text-align:center; width:32px;"|Modifier |
| + | ! style="text-align:center; width:32px;"|Attacks |
| + | ! style="text-align:center; width:512px;"|Notes |
| + | |- |
| + | | style="text-align:center;" rowspan="9"|Cut-In |
| + | | style="text-align:center;" |3x Main Gun |
| + | | style="text-align:center;" |2 |
| + | | style="text-align:center;" |1 |
| + | | |
| + | |- |
| + | | style="text-align:center;" |2x Main Gun<br> |
| + | 1x Secondary Gun |
| + | | style="text-align:center;" |1.75 |
| + | | style="text-align:center;" |1 |
| + | | |
| + | |- |
| + | | style="text-align:center;" |2x Torpedo |
| + | | style="text-align:center;" |1.5 |
| + | | style="text-align:center;" |2 |
| + | | |
| + | |- |
| + | | style="text-align:center;" |1x Main Gun<br> |
| + | 1x Torpedo |
| + | | style="text-align:center;" |1.3 |
| + | | style="text-align:center;" |2 |
| + | | |
| + | |- |
| + | | style="text-align:center;" |1x Torpedo<br> |
| + | Skilled Lookout<br> |
| + | LoS RADAR |
| + | | style="text-align:center;" |1.2 |
| + | | style="text-align:center;" |1 |
| + | | rowspan="3"|Destroyers only. |
| + | |- |
| + | | style="text-align:center;" |1x Main Gun<br> |
| + | 1x Torpedo <br> |
| + | LoS RADAR |
| + | | style="text-align:center;" |1.3 |
| + | | style="text-align:center;" |1 |
| + | |- |
| + | | style="text-align:center;" |1x 12.7cm D Kai<br> |
| + | 1x Torpedo<br> |
| + | LoS RADAR |
| + | | style="text-align:center;" |1.625 |
| + | | style="text-align:center;" |1 |
| + | |- |
| + | | style="text-align:center;" |1x Torpedo |
| + | | style="text-align:center;" |1.75 |
| + | | style="text-align:center;" |2 |
| + | | rowspan="2"|Submarines only. Only works with the [[Late Model Bow Torpedo Mount (6 Tubes)]] and [[Skilled SONAR Personnel + Late Model Bow Torpedo Mount (6 Tubes)]]. |
| + | |- |
| + | | style="text-align:center;" |2x Torpedo |
| + | | style="text-align:center;" |1.6 |
| + | | style="text-align:center;" |2 |
| + | |- |
| + | | style="text-align:center;" colspan="2"|Double Attack |
| + | | style="text-align:center;" |1.2 |
| + | | style="text-align:center;" |2 |
| + | | |
| + | |- |
| + | | style="text-align:center;" colspan="2"|Normal Attack |
| + | | style="text-align:center;" |1.0 |
| + | | style="text-align:center;" |1 |
| + | | |
| + | |- |
| + | |} |
| + | |
| ===Carrier Night Attacks=== | | ===Carrier Night Attacks=== |
| + | For more details please see [[Night Battle#Carrier Night Attacks|Carrier Night Attacks]]. |
| + | |
| + | {| class="wikitable" |
| + | ! style="text-align:center; width:256px;" colspan="2"|Type |
| + | ! style="text-align:center; width:32px;"|Modifier |
| + | ! style="text-align:center; width:512px;"|Notes |
| + | |- |
| + | | style="text-align:center;" rowspan="6"|Cut-In |
| + | | 2x Night Fighter<br> |
| + | 1x Night Bomber |
| + | | style="text-align:center;" |1.25 |
| + | | |
| + | |- |
| + | | 1x Night Fighter<br> |
| + | 1x Night Bomber |
| + | | style="text-align:center;" |1.2 |
| + | | |
| + | |- |
| + | | 3x Night Fighter |
| + | | style="text-align:center;" rowspan="4"| 1.18 |
| + | | |
| + | |- |
| + | | 2x Night Fighter<br> |
| + | Other |
| + | | |
| + | |- |
| + | | Night Fighter<br> |
| + | Night Bomber<br> |
| + | Other |
| + | | |
| + | |- |
| + | | Night Fighter<br> |
| + | 2x Other |
| + | |- |
| + | | style="text-align:center;" colspan="2"|Normal Attack |
| + | | style="text-align:center;" |1.0 |
| + | | |
| + | |- |
| + | |} |
| + | |
| + | * "Other" referrs to [[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]. |
| + | |
| ===Gun Fit Bonuses=== | | ===Gun Fit Bonuses=== |
− | ==Post-cap Corrections== | + | |
| + | Unlike the other pre-cap bonuses, this is just an additive firepower bonus added for light cruisers and Italian heavy cruisers when equipped with certain guns. The bonus is minor, please refer to the [[Gun_Fit_Bonuses#Medium_Caliber_Guns_Firepower_Bonus|gun fit bonuses]] for more details. |
| + | |
| + | ==Post-cap Modifiers== |
| ===Aerial Contact=== | | ===Aerial Contact=== |
| ===Artillery Spotting=== | | ===Artillery Spotting=== |
| ===Carrier Cut-In Attacks=== | | ===Carrier Cut-In Attacks=== |
| ===Anti-Installation Equipment Modifiers=== | | ===Anti-Installation Equipment Modifiers=== |
| + | |
| =Critical Strikes= | | =Critical Strikes= |
| =Ammunition Modifier= | | =Ammunition Modifier= |