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=Attack Power Corrections=
 
=Attack Power Corrections=
 +
 +
After calculating the basic attack power of the attack being made, it is then adjusted based on various factors. Attack power modifiers can be split into pre- and post-cap modifiers. Post-cap modifiers are more powerful to have because they aren't reduced by the cap.
 +
 
==Attack Power Cap==
 
==Attack Power Cap==
==Pre-cap Corrections==
+
 
 +
The attack power cap varies depending on the phase of combat it is in.
 +
* Support, ASW, opening and closing torpedo - 150
 +
* Day shelling - 180
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* Night battle - 300
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 +
'''Important Notes'''
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* Any excess firepower above this cap is square rooted. Please see the [[Damage Calculations#Damage Formula|damage formula]] for how it is applied.
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* It is still worth aiming to go above the attack power cap because some pre-cap modifiers can severely reduce your attack power.
 +
 
 +
==Pre-cap Modifiers==
 
===Engagement===
 
===Engagement===
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For more details on engagement, please see [[Combat#Engagement_Form|Engagement Form]].
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 +
{| class="wikitable"
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|-
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! scope="col" style="text-align:center; width:200px;" |Form
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! scope="col" style="text-align:center; width:100px;" |Damage Modifier
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! scope="col" style="text-align:center; width:100px;" |Chance
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! scope="col" style="text-align:center; width:100px;" |Chance with [[Saiun]]
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|-
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|Parallel Engagement<br />{{Nihongo|同航戦|''Doukousen''|}}
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| style="text-align:center;" |100%
 +
| style="text-align:center;" |45%
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| style="text-align:center;" |45%
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|-
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|Head-on Engagement<br />{{Nihongo|反航戦|''Hankousen''|}}
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| style="text-align:center;" |80%
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| style="text-align:center;" |30%
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| style="text-align:center;" |40%
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|-
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|Crossing the T ('''<span style="color:green">Advantage</span>''')<br />{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}}
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| style="text-align:center;" |120%
 +
| style="text-align:center;" |15%
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| style="text-align:center;" |15%
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|-
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| style="white-space: nowrap;" |Crossing the T ('''<span style="color:red">Disadvantage</span>''')<br />{{Nihongo|T字戦不利|''T Ji-sen Furi''|}}
 +
| style="text-align:center;" |60%
 +
| style="text-align:center;" |10%
 +
| style="text-align:center;" |0%
 +
|}
 +
* All engagement forms '''affect both sides equally''', including crossing the T (<span style="color:green">Advantage</span> or <span style="color:red">Disadvantage</span>).
 +
* Night battle and aerial combat are '''not affected by engagement'''.
 +
** The exception to this are night battle nodes.
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* OASW and opening torpedoes are '''affected by engagement''' even though it is only displayed after those phases.
 +
*Equipping a {{Template:YellowPlane}}[[Saiun]] effectively makes what would have been Crossing the T (Disadvantage) become Head-on engagement.
 +
 +
'''Important Notes'''
 +
* It is useful in some situations to not take the Saiun in order to get Crossing the T (Disadvantage). This is because it can hamper the enemy from damaging your fleet as much as it hampers yours.
 +
 
===Formation===
 
===Formation===
 +
For more details on formation, please see [[Combat#Formation_Selection|Formation Selection]].
 +
 +
{| class="wikitable"
 +
|+Formation Attack Power Modifiers
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|-
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! scope="col" style="text-align:center; width:128px;"|Formation
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! scope="col" style="text-align:center; width:32px;"|Shelling
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! scope="col" style="text-align:center; width:32px;"|Torpedo
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! scope="col" style="text-align:center; width:32px;"|Anti-Submarine
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! scope="col" style="text-align:center; width:32px;"|Night Battle
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|-
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| Line Ahead<br />{{Nihongo|単縦陣|''Tanjuu-jin''|}}
 +
| style="text-align:center; color:#ff0000;" |'''100%'''
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| style="text-align:center; color:#ff0000;" |'''100%'''
 +
| style="text-align:center;" |60%
 +
| style="text-align:center;" |100%
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|-
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| Double Line<br />{{Nihongo|複縦陣|''Fukujuu-jin''|}}
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| style="text-align:center;" |80%
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| style="text-align:center;" |80%
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| style="text-align:center;" |80%
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| style="text-align:center;" |100%
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|-
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| Diamond<br />{{Nihongo|輪形陣|''Rinkei-jin''|}}
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| style="text-align:center;" |70%
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| style="text-align:center;" |70%
 +
| style="text-align:center;" |120%
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| style="text-align:center;" |100%
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|-
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| Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}}
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| style="text-align:center;" |75%
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| style="text-align:center;" |60%
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| style="text-align:center;" |110%
 +
| style="text-align:center;" |100%
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|-
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| Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}}
 +
| style="text-align:center;" |60%
 +
| style="text-align:center;" |60%
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| style="text-align:center; color:#ff0000;" |'''130%'''
 +
| style="text-align:center;" |100%
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|-
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| rowspan="2"|Vanguard<ref>The direct translation of "Keikai" is "alert".</ref><br />{{Nihongo|警戒陣|''Keikai-jin''|}}
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| style="text-align:center;" |50%
 +
| style="text-align:center; color:#ff0000;" |'''100%'''
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| style="text-align:center;" |100%
 +
| style="text-align:center;" |50%
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|-
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| style="text-align:center;" |100%
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| style="text-align:center; color:#ff0000;" |'''100%'''
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| style="text-align:center;" |60%
 +
| style="text-align:center;" |100%
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|-
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|}<references/>
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 +
{{clear}}
 +
 
===Damage State===
 
===Damage State===
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{| class="wikitable"
 +
! scope="col" style="text-align:center; width:128px;"|Damage State
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! scope="col" style="text-align:center; width:32px;"|Shelling
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! scope="col" style="text-align:center; width:32px;"|Torpedo
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! scope="col" style="text-align:center; width:32px;"|Anti-Submarine
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|-
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| style="text-align:center color:yellow;"|Lightly Damaged<br>
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(小破)
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| style="text-align:center;" | 100%
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| style="text-align:center;" | 100%
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| style="text-align:center;" | 100%
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|-
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| style="text-align:center color:orange;"|Moderately Damaged<br>
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(中破)
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| style="text-align:center;" | 70%
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| style="text-align:center;" | 80%
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| style="text-align:center;" | 70%
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|-
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| style="text-align:center color:red;"|Lightly Damaged<br>
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(大破)
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| style="text-align:center;" | 40%
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| style="text-align:center;" | 0%
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| style="text-align:center;" | 40%
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|-
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|}
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 +
'''Important Notes
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* Damage state does not affect aerial combat.
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** It will affect carrier attacks in the shelling phase.
 +
 
===Night Battle Special Attacks===
 
===Night Battle Special Attacks===
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For more details please see [[Night Battle#Night Battle Special Attacks|Night Battle Special Attacks]].
 +
 +
{| class="wikitable"
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! style="text-align:center; width:256px;" colspan="2"|Type
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! style="text-align:center; width:32px;"|Modifier
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! style="text-align:center; width:32px;"|Attacks
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! style="text-align:center; width:512px;"|Notes
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|-
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| style="text-align:center;" rowspan="9"|Cut-In
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| style="text-align:center;" |3x Main Gun
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| style="text-align:center;" |2
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| style="text-align:center;" |1
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|
 +
|-
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| style="text-align:center;" |2x Main Gun<br>
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1x Secondary Gun
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| style="text-align:center;" |1.75
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| style="text-align:center;" |1
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|
 +
|-
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| style="text-align:center;" |2x Torpedo
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| style="text-align:center;" |1.5
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| style="text-align:center;" |2
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|
 +
|-
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| style="text-align:center;" |1x Main Gun<br>
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1x Torpedo
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| style="text-align:center;" |1.3
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| style="text-align:center;" |2
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|
 +
|-
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| style="text-align:center;" |1x Torpedo<br>
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Skilled Lookout<br>
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LoS RADAR
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| style="text-align:center;" |1.2
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| style="text-align:center;" |1
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| rowspan="3"|Destroyers only.
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|-
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| style="text-align:center;" |1x Main Gun<br>
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1x Torpedo <br>
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LoS RADAR
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| style="text-align:center;" |1.3
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| style="text-align:center;" |1
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|-
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| style="text-align:center;" |1x 12.7cm D Kai<br>
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1x Torpedo<br>
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LoS RADAR
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| style="text-align:center;" |1.625
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| style="text-align:center;" |1
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|-
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| style="text-align:center;" |1x Torpedo
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| style="text-align:center;" |1.75
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| style="text-align:center;" |2
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| rowspan="2"|Submarines only. Only works with the [[Late Model Bow Torpedo Mount (6 Tubes)]] and [[Skilled SONAR Personnel + Late Model Bow Torpedo Mount (6 Tubes)]].
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|-
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| style="text-align:center;" |2x Torpedo
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| style="text-align:center;" |1.6
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| style="text-align:center;" |2
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|-
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| style="text-align:center;" colspan="2"|Double Attack
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| style="text-align:center;" |1.2
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| style="text-align:center;" |2
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|
 +
|-
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| style="text-align:center;" colspan="2"|Normal Attack
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| style="text-align:center;" |1.0
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| style="text-align:center;" |1
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|
 +
|-
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|}
 +
 
===Carrier Night Attacks===
 
===Carrier Night Attacks===
 +
For more details please see [[Night Battle#Carrier Night Attacks|Carrier Night Attacks]].
 +
 +
{| class="wikitable"
 +
! style="text-align:center; width:256px;" colspan="2"|Type
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! style="text-align:center; width:32px;"|Modifier
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! style="text-align:center; width:512px;"|Notes
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|-
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| style="text-align:center;" rowspan="6"|Cut-In
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| 2x Night Fighter<br>
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1x Night Bomber
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| style="text-align:center;" |1.25
 +
|
 +
|-
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| 1x Night Fighter<br>
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1x Night Bomber
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| style="text-align:center;" |1.2
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|
 +
|-
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| 3x Night Fighter
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| style="text-align:center;" rowspan="4"|  1.18
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|
 +
|-
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| 2x Night Fighter<br>
 +
Other
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|
 +
|-
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| Night Fighter<br>
 +
Night Bomber<br>
 +
Other
 +
|
 +
|-
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| Night Fighter<br>
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2x Other
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|-
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| style="text-align:center;" colspan="2"|Normal Attack
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| style="text-align:center;" |1.0
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|
 +
|-
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|}
 +
 +
* "Other" referrs to [[:Category:Swordfish|Swordfish]], [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] and [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]].
 +
 
===Gun Fit Bonuses===
 
===Gun Fit Bonuses===
==Post-cap Corrections==
+
 
 +
Unlike the other pre-cap bonuses, this is just an additive firepower bonus added for light cruisers and Italian heavy cruisers when equipped with certain guns. The bonus is minor, please refer to the [[Gun_Fit_Bonuses#Medium_Caliber_Guns_Firepower_Bonus|gun fit bonuses]] for more details.
 +
 
 +
==Post-cap Modifiers==
 
===Aerial Contact===
 
===Aerial Contact===
 
===Artillery Spotting===
 
===Artillery Spotting===
 
===Carrier Cut-In Attacks===
 
===Carrier Cut-In Attacks===
 
===Anti-Installation Equipment Modifiers===
 
===Anti-Installation Equipment Modifiers===
 +
 
=Critical Strikes=
 
=Critical Strikes=
 
=Ammunition Modifier=
 
=Ammunition Modifier=
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