• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Sandbox/Fall 2019 E-4"

From Kancolle Wiki
Jump to navigation Jump to search
Line 41: Line 41:
 
*<u>'''Part 2: Debuffing'''</u>
 
*<u>'''Part 2: Debuffing'''</u>
 
*<font color="green">'''All the comps below require a certain amount of historical ships (5 in hard ?)'''</font>
 
*<font color="green">'''All the comps below require a certain amount of historical ships (5 in hard ?)'''</font>
**<font color="red">'''Chip the boss HP Bar down to final form''' (Must be done first !! As debuff only works in the Final Form, boss must also be in Final Form for debuff to actually trigger)</font>
+
**<font color="red">'''Chip the boss HP Bar down to final form (Must be done first !! As debuff only works in the Final Form, boss must also be in Final Form for debuff to actually trigger)'''</font>
 
***'''STF 1CL 4CA(V) 1CVL + 1CL 1CA 1CLT 3DD (All Fast) going FGLMNRS'''
 
***'''STF 1CL 4CA(V) 1CVL + 1CL 1CA 1CLT 3DD (All Fast) going FGLMNRS'''
****85 air power recommended  
+
****85 air power recommended. Consider having one ship in the escort equipped with full OASW to deal with the submarine on the way
****Consider having one ship in the escort equipped with full OASW to deal with the submarine on the way
 
 
**A+ rank node P twice: '''TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going KLMNP'''
 
**A+ rank node P twice: '''TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going KLMNP'''
 
**S rank node E: '''CTF 2CVL 1CL 3CA(V) + 1CL 2CA(V) 3DD going ACE'''
 
**S rank node E: '''CTF 2CVL 1CL 3CA(V) + 1CL 2CA(V) 3DD going ACE'''

Revision as of 13:46, 30 November 2019

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Minhfongboy

Historical: Battle of the Sunda Strait
Shiplock: (Shiplock #4)

  • POSSIBLE HISTORICAL WARNING: BATTLE OF SUNDA STRAIT (Fleet with Kamikaze, Mutsuki and Fubuki sisters)
  • Part 1: TP Gauge
    • TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going KLMNP
      • A certain amount of historical ships are needed (5 in hard?)
      • TP Phase, bring many DLC as much as possible
      • LBAS: 4 LBAA sent to boss both bases
  • Part 2: Debuffing
  • All the comps below require a certain amount of historical ships (5 in hard ?)
    • Chip the boss HP Bar down to final form (Must be done first !! As debuff only works in the Final Form, boss must also be in Final Form for debuff to actually trigger)
      • STF 1CL 4CA(V) 1CVL + 1CL 1CA 1CLT 3DD (All Fast) going FGLMNRS
        • 85 air power recommended. Consider having one ship in the escort equipped with full OASW to deal with the submarine on the way
    • A+ rank node P twice: TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going KLMNP
    • S rank node E: CTF 2CVL 1CL 3CA(V) + 1CL 2CA(V) 3DD going ACE
      • 230 air power recommended
    • Perfect airbase defence and score AS
      • Abyssal sky fortresses warning, requires rocket-launcher interceptors from last events
  • Part 3: Finishing off the boss
    • STF 1CL 4CA(V) 1CVL + 1CL 1CA(V) 1CLT 3DD (All Fast) going FGLMNRS
      • A certain amount of historical ships are needed (5 in hard ?)
      • Even with debuff activated, it's still highly recommended to use boss support and historical ships to increase damage as much as possible. In the Final Form, boss gets much higher armor. You may need to engage the night battle to settle with her
      • As a result, this is a good time to consider some ships with TCI
      • 280 air power recommended (AS+ possible), around 160 is enough for AS only
    • LBAS: 4 LBAA sent to boss both bases