Changes

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<math>\text{Adj AA}_\text{Aship} = \left[ 2 \times \sqrt{\text{AA}_\text{Aship}} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) \right] \times \text{Mod}_\text{protection}</math>
 
<math>\text{Adj AA}_\text{Aship} = \left[ 2 \times \sqrt{\text{AA}_\text{Aship}} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) \right] \times \text{Mod}_\text{protection}</math>
   −
<math>\text{Adj AA}_\text{fleet} = 2 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) \right] \times \text{Mod}_\text{protection}</math>
+
<math>\text{Adj AA}_\text{Afleet} = 2 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) \right] \times \text{Mod}_\text{protection}</math>
    
* <math>\text{AA}_\text{Aship}</math> is the base {{AA}} of the Abyssal.
 
* <math>\text{AA}_\text{Aship}</math> is the base {{AA}} of the Abyssal.
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For calculating Abyssal fixed and proportional shootdown:
 
For calculating Abyssal fixed and proportional shootdown:
   −
<math>\text{Shootdown}_\text{fixed} = \frac{\text{AA}_\text{ship} + \text{Adj AA}_\text{fleet}}{10.6}</math>
+
<math>\text{Shootdown}_\text{fixed} = \bigl\lfloor \frac{\text{Adj AA}_\text{ship} + \text{Adj AA}_\text{fleet}}{10.6} \bigr\rfloor</math>
   −
<math>\text{Shootdown}_\text{proportional} = \frac{\text{Adj AA}_\text{Aship}}{400}</math>
+
<math>\text{Shootdown}_\text{proportional} = \lfloor \frac{\text{Adj AA}_\text{Aship}}{400} \times \text{Slot} \rfloor</math>
    
===Shoot Down Resistance===
 
===Shoot Down Resistance===
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