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== Typical Set Ups for Artillery Spotting: ==
 
== Typical Set Ups for Artillery Spotting: ==
All the typical, basic set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any additional equipment (eg. [http://kancolle.wikia.com/wiki/Type_3_Shell Sanshiki]{{GreenAmmo}}) will NOT affect their attack modes or trigger rates.  
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All the typical set ups are listed below, click [http://kancolle.wikia.com/wiki/Combat#Common_Setups here] to see more possible combinations. Notice that any other combination will NOT affect their attack modes or trigger rates.  
 
==== Double Attack ====
 
==== Double Attack ====
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ....................2 x [http://kancolle.wikia.com/wiki/List_of_Main_Guns_by_stats Main] + Seaplane..........................................(basic setup)
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The first 5 factors are assumed to have more solid basis:   
 
The first 5 factors are assumed to have more solid basis:   
# '''<u>Being the flagship / </u>'''旗艦  (+15% for both rates)   
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# '''<u>Being the flagship / </u>'''旗艦  (+15% on both rates)   
 
# '''<u>Radar & type / </u>'''電探  (+30% CI chance, +10% DA chance, maximum)   
 
# '''<u>Radar & type / </u>'''電探  (+30% CI chance, +10% DA chance, maximum)   
# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority is achieved)
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# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority (AS) is achieved)
# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+8% DA rate, +10% CI rate, per 100 additional LoS)
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# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+8% DA rate, +10% CI rate, per 100 additional FLoS)
 
# <u>'''LoS stat on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
# <u>'''LoS stat on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
The following factors have negligible effects on the trigger rates:
 
The following factors have negligible effects on the trigger rates:
 
*'''Type / number of caliber guns''' / 砲種 / 砲の数 (to be further evaluated)
 
*'''Type / number of caliber guns''' / 砲種 / 砲の数 (to be further evaluated)
* '''Health state / 損傷 '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Health_State_Modifier_(DA) Negligible effect] on DA chance; currently no test on CI)
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* '''Health state / 損傷 '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Health_State_Modifier_(DA) Negligible effect] on DA chance; Currently no test on CI chance)
 
The following factors ''might'' have an effect on the trigger rates:
 
The following factors ''might'' have an effect on the trigger rates:
 
# '''Fatigue / 疲労度'''  (No effect ?)  
 
# '''Fatigue / 疲労度'''  (No effect ?)  
# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests that leveling does affect DA chance, especially for ships below level 60)
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# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests for ships below level 60, leveling marginally affects DA chance)
 
# '''Formation / 陣形'''
 
# '''Formation / 陣形'''
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1. Before we start, let's assume a ''standard situation'', in which '''''Fleet total LoS = 300,''''' test ships are ''beyond minor damage(小破未満) and morale condition = 49''. Fleet formation'' Line Ahead'', and ''Air Supremacy (AS+)'' is achieved. Based on preliminary test results from [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting 艦これ-チラ裏検証] & [http://kancolle.wikia.com/wiki/User:Homuhomu123#-_Homu_Test:_Trigger_Rates_of_Artillery_Spotting_.2F_.E3.83.9B.E3.83.A0.E3.83.86.E3.82.B9.E3.83.88.EF.BC.9A.E5.BC.BE.E7.9D.80.E8.A6.B3.E6.B8.AC.E5.B0.84.E6.92.83.E3.81.AB.E3.81.A4.E3.81.84.E3.81.A6 Homu Test], we may come up with the following hypothesis:  
 
1. Before we start, let's assume a ''standard situation'', in which '''''Fleet total LoS = 300,''''' test ships are ''beyond minor damage(小破未満) and morale condition = 49''. Fleet formation'' Line Ahead'', and ''Air Supremacy (AS+)'' is achieved. Based on preliminary test results from [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Translation_on_Kuubowokyuu%27s_Exp%27ts_on_the_Trigger_Rates_of_Artillery_Spotting 艦これ-チラ裏検証] & [http://kancolle.wikia.com/wiki/User:Homuhomu123#-_Homu_Test:_Trigger_Rates_of_Artillery_Spotting_.2F_.E3.83.9B.E3.83.A0.E3.83.86.E3.82.B9.E3.83.88.EF.BC.9A.E5.BC.BE.E7.9D.80.E8.A6.B3.E6.B8.AC.E5.B0.84.E6.92.83.E3.81.AB.E3.81.A4.E3.81.84.E3.81.A6 Homu Test], we may come up with the following hypothesis:  
   −
- BB(V) equipped with 2 x Main & 1 Seaplane has '''DA rate ~ 50%'''.
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- BB(V) / CA(V) equipped with 2 x Main + 1 Seaplane has '''DA rate ~ 50% '''
   −
- CA(V) quipped with 2 x Main & 1 Seaplane has '''DA rate ~ 50% '''
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- BB(V) / CA(V) equipped with ''1 x Main + Secondary'' ''+ Seaplane'' has '''''CI rate ~ 50%'''''
 
  −
- BB(V) & CA(V) equipped with ''1 x Main + Secondary'' & Seaplane has '''''CI rate ~ 50%'''''
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- CA(V):  DA rate + 6%, per 100 additional FLoS  ~ ?
 
- CA(V):  DA rate + 6%, per 100 additional FLoS  ~ ?
   −
- For any type of ship: CI chance + 10%, per 100 additional FLoS
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- Ships of any type: CI chance + 10%, per 100 additional FLoS
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5. Different seaplane scouts vary slightly in the DA chance bonus: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Type_of_Seaplane source])  
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5. Different seaplane scouts ''may'' vary slightly in their DA chance bonus: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Type_of_Seaplane source])  
 
  −
- '''Type 0 Observation Plane''' & '''Prototype Seiran''' ''(+ 6 LoS)'' give the highest bonus. (+2%) ?
     −
- Night Scout ''(+ 3 LoS)'' provides less bonus on DA chance (-2%) ?
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- '''Type 0 Observation Plane''' & '''Prototype Seiran''' ''(+ 6 LoS)'' give the highest bonus ?
   −
- Different seaplanes have no effect on CI chance ??
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- Night Scout ''(+ 3 LoS)'' provides slightly less bonus on DA chance ?
   −
<s>- ''This part is currently neglected in DA/CI rate estimation.''</s>
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- Different seaplanes have negligible effect on CI chance.
    
===== - List of Seaplanes with Estimated DA Rate Modifier (Rough estimates) =====
 
===== - List of Seaplanes with Estimated DA Rate Modifier (Rough estimates) =====
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== Practical Use in Game & Suggestions ==
 
== Practical Use in Game & Suggestions ==
# '''Level up your ships & [http://kancolle.wikia.com/wiki/Marriage marry them].''' Ship levels affect their individual LoS stat, and a high FLoS would guarantee your ships to DA/CI frequently in battles. Also, if we assume a linear LoS growth, lv150 ships would have 50% more LoS than lv99 ships. It means if your central fleet is at lv99, they'd probably have FLoS ~400 (+10% DA/CI chance). When they're leveled up to lv150, you'll have FLoS ~600 (+30% DA/CI chance).
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# '''Level up your ships & [http://kancolle.wikia.com/wiki/Marriage marry them].''' Ship levels affect their individual LoS stat, and a high FLoS would guarantee your ships to DA/CI frequently in battles. Also, if we assume a linear LoS growth, lv150 ships would have 50% more LoS than lv99 ships. It means if your central fleet is at lv99, they'd probably have FLoS ~400 (+8% DA/CI chance). When they're leveled up to lv150, you'll have FLoS ~600 (+24% DA/CI chance).
 
# Since fatigue doesn't seem to penalize the trigger rates while DA / CI boosts shelling accuracy, you could use it to counter fatigue. For example, '''[http://kancolle.wikia.com/wiki/Tutorial:_Leveling leveling] your ships at 3-2a with red faces.''' This method could drastically speed up your leveling, but less resource friendly (more buckets & repair cost).
 
# Since fatigue doesn't seem to penalize the trigger rates while DA / CI boosts shelling accuracy, you could use it to counter fatigue. For example, '''[http://kancolle.wikia.com/wiki/Tutorial:_Leveling leveling] your ships at 3-2a with red faces.''' This method could drastically speed up your leveling, but less resource friendly (more buckets & repair cost).
 
# If ELoS ([http://kancolle.wikia.com/wiki/Line_of_Sight effective LoS]) is prioritized, you wish to have more seaplane bombers, and/or you don't have good radars, '''''equip an extra seaplane on your 4th slot''''' is usually a good choice.
 
# If ELoS ([http://kancolle.wikia.com/wiki/Line_of_Sight effective LoS]) is prioritized, you wish to have more seaplane bombers, and/or you don't have good radars, '''''equip an extra seaplane on your 4th slot''''' is usually a good choice.
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