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* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
* If head-on, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
- <u>For BB(V) using DA setup + radar</u>:  
 
- <u>For BB(V) using DA setup + radar</u>:  
* If high activation rate guaranteed (eg. flagship), DA is recommended on enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])  
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* If high activation rate guaranteed (eg. flagship), DA is recommended for enemy weaker than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. ([http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F source])  
* In another word, if either attack can wreck the enemy, preferably using DA due to higher chance of hitting the target.
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* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
 
- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance.
 
- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance.
  
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