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- If each attack is counted separately, DA doesn't seem to increase shelling accuracy.  
 
- If each attack is counted separately, DA doesn't seem to increase shelling accuracy.  
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- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
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- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120%''''' x 2)
   −
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB would have higher DA accuracy than CA.
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- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA.
   −
- If Head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
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- <u>For CA(V) using DA setup + radar</u>: If head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
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- Not feasible with AP shell, unless using hybrid setup (much less DA chance expected).
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- <u>For BB(V) using DA setup + radar</u>: If high activation rate (eg. flagship) guaranteed, DA is recommended when facing enemy with lower armor than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]. i.e. If either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
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- If high activation rate (eg. flagship) guaranteed, DA is recommended when facing enemy with lower armor than or equivalent to [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships].
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- AP shells are accessible to BB(V), but provides a lower base DA chance. Once activated, the damage output could be devastating, but accuracy is not guaranteed.
 
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- Same as above, if either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.
      
=== CI: ===
 
=== CI: ===
 
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
 
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
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- Despite highest activation rate, CI + radar setup provides a chance (~40%) to trigger secondary gun CI, which has only '''''110%''''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
      
- It gives accuracy boost.
 
- It gives accuracy boost.
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- If you're confident with your firepower, avoiding overkill on weak enemies and/or pursuing higher activation rate, CI + radar is a good choice.
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- If you're confident with your firepower, avoiding overkill on weak enemies and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
 
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- Works well with AP shells. Recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships] and above.
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- Highest damage (single strike): '''''130%''''' damage for AP shell CI, o''r '''150%, '''for AP shell hybrid setup.''
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- Accuracy plays an important role in CI, since you have only one chance to hit the enemy (2 for DA).
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- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''
      +
- <u>For CA(V) using CI setup + radar:</u>
 +
* Maximum damage is '''''120% post cap '''''when radar CI is triggered.
 +
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
 +
- <u>For CA(V) using secondary gun hybrid setup</u>:
 +
* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful when accuracy is guaranteed.
 +
* More CI expected than DA.
 +
* However, this setup does not provide vital accuracy bonus. And the trigger rates, however, needs to be further tested.
 +
- <u>For BB(V) using AP shell</u>:
 +
* '''''130%''' damage for CI setup + AP''
 +
* '''150%, '''for AP shell hybrid setup.
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* Preliminary study showed AP shell could provide 10+ additional firepower against enemies with heavy armor.
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* Therefore,'' ''recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships]and above.
 
=== General: ===
 
=== General: ===
- For more information on how firepower affects the effectiveness of artillery spotting, you may consult [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies].     
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- Comparing the effectiveness of BB(V) using AP hybrid setup, [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies].     
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- Although it is still uncertain that if using 46cm triple on normal BB(V)s (eg. Kongou Class) would affect DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty]     
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- Although it is still uncertain that if using 46cm triple on non-Yamato class BB would affect their DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty]     
     
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