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− * Regular cut-in & radar CI setups are the most sensitive on the change of FLoS, while the AP cut-in & hybrid setups are the least sensitive.
− * Note that in pvp, it is possible to gain AS+ without any fighter power while your opponent only uses bombers (i.e. zero fighter power). In this case your fleet may use Artillery Spotting.
→Day Battle Special Attacks (Artillery Spotting)
| '''120% x 2'''.....(DA)
| '''120% x 2'''.....(DA)
'''150%'''...........(CI)
'''150%'''...........(CI)
|~'''75%''' (Total)
|~'''70%''' (Total)
|-
|-
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
| style="background-color: #7B5;" |<font color="#FFF">'''Mixed Attack (Sec.Gun)'''</font>
| '''120%''' '''x 2'''.....(DA),
| '''120%''' '''x 2'''.....(DA),
'''110%'''...........(CI) ?
'''110%'''...........(CI) ?
|'''~75%''' (Total)
|'''~70%''' (Total)
|}
|}
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
*[[File:KanColle-140425-16133343.png|thumb|Cut-in Type Mixed Attack Observed Fire with 2 Main & Type 91 AP Shell.]]These are the basic setups used in the game. You don't need to exactly follow the placement (1st slot = main, 3rd slot = seaplane, etc) as long as those equipment are placed on the same ship.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Losing Air Supremacy (AS+) to Air Superiority (AS) will lower the trigger chances by ~12%. Higher penalty for mixed attack.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Higher fleet total LoS (line of sight) will slightly increase the chances, around 5% ~ 10% per 100 additional FLoS. Notice that FLoS equals to the sum of LoS stats from all the ships in your fleet, and no special formula is used to calculate them.
* Equipment set up will affect the chances (see the table above)
* Equipment set up will affect the chances (see the table above)