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→‎Anti-Air Cut-In: New info added with sources attached
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==Combat Stages==
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==aCombat Stages==
 
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met. For Event maps, a [[Combined Fleet]] mechanic has been implemented which follows a modified combat order.
 
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met. For Event maps, a [[Combined Fleet]] mechanic has been implemented which follows a modified combat order.
 
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=== Anti-Air Cut-In ===
 
=== Anti-Air Cut-In ===
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
Certain equipment combinations will provide a chance for an Anti-Air Cut-In during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the Fleet Anti-air Defense formula (see the section below), a general consensus suggests the effectiveness scales with the AA stat({{AA}}) of the ship who is triggering it .
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Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the [http://kancolle.wikia.com/wiki/Combat#Fleet_Anti-air_Defense Fleet Anti-air Defense formula], a general consensus suggests the effectiveness scales with the AA stat ({{AA}}) of the ship triggering it .
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'''Requirement:'''
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* Any green equipment (HA gun{{GreenGunDP}}, machine gun{{GreenGunMG}}, Sanshiki{{GreenAmmo}}), plus AA fire director{{AntiAircraftFireDirector}}([http://kancolle.wikia.com/wiki/Type_91_Anti-Aircraft_Fire_Director Type 91]. [http://kancolle.wikia.com/wiki/Type_94_Anti-Aircraft_Fire_Director Type 94], [http://kancolle.wikia.com/wiki/10cm_Twin_High-angle_Mount_%2B_Anti-Aircraft_Fire_Director Akitsuki gun])
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* Akitsuki has a built-in AA fire director, which allows her to trigger AACI without AA fire director (source to be cited).
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* AA Radar is optional.
 
'''Effect''':
 
'''Effect''':
* Provide an AoE blast on all the incoming enemy bombers from the ship who is triggering it. ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2]).
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* Provide an AoE blast on all the incoming enemy '''bombers''', from the ship who is triggering it.'' ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2])''
 
'''Trigger chance''':
 
'''Trigger chance''':
* Luck stat does not affect the trigger rate significantly. ([http://kankoregouchin.blog.fc2.com/blog-entry-40.html source], require further verification)
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* Luck stat does not affect the trigger rate significantly. ''([http://kankoregouchin.blog.fc2.com/blog-entry-40.html source], require further verification)''
* Air radar on CA does not increase the trigger chance on a large scale. ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)
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* Air radar on CA does not increase the trigger chance on a large scale.'' ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)''
With an AA Cut-In from a ship with high AA stat '''it is possible to obliterate all incoming bombers''' before they do any damage and even prevent opposing carriers from attacking during the shelling phase because they lack bombers. '''It is possible for opponents in PVP Exercises to AA Cut-In your bombers but it is not currently shown''', but may disable your carriers and inflict brutal Bauxite resupply costs. Since any ship can potentially be fit for an AA Cut-In, be wary of using carriers and bombers against fleets containing high AA ships (especially [[Akizuki]]), as they may be equipped to clear the skies of bombers. Fighter planes can still be used to establish air superiority, but bombers will be at great risk. '''Currently no known Enemy Vessels are capable of an AA Cut-In.'''
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* With the same equipment set up, Akitsuki has significantly higher chance of triggering AACI.'' ([http://kancolle.wikia.com/wiki/Combat#Fleet_Anti-air_Defense source])''
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* According to the previous sources, the trigger chance is usually around '''33%'''.
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With an AA Cut-In from ship with high AA stat ({{AA}}), it is possible to '''obliterate all incoming bombers''' before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left.''' In PVP Exercises, your opponent could do AA Cut-In to your bombers, but the animation is not shown.'''
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There are [http://kancolle.wikia.com/wiki/Combat#comm-164478 reports] that enemy ships in map [http://kancolle.wikia.com/wiki/World_6:_%E4%B8%AD%E9%83%A8%E6%B5%B7%E5%9F%9F#6-2 6-2] ''might'' be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.
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*#*Damage: 130 %
 
*#*Damage: 130 %
 
*Cut-in attacks receive an accuracy bonus.
 
*Cut-in attacks receive an accuracy bonus.
*Trigger chance: '''<nowiki>~50%'</nowiki>''''', affected by [http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 various factors]'''
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*Trigger chance: '''~50%'', ''affected by [http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 various factors]'''
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*#*Cut-in damage: 150 %
 
*#*Cut-in damage: 150 %
 
*#*Double attack damage: 120 % x 2
 
*#*Double attack damage: 120 % x 2
*Trigger chance: '''~33% each '''(double attack and cut-in attack), with the remainder going towards single attack.
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*Trigger chance: '''~33% each '''(double attack and cut-in attack), with the remainder going towards single attack. The trigger rates can be affected by various factors.
     
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