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! scope="col" style="text-align:center; width:68px;" |Day Shelling Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Shelling Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Torpedo Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Torpedo Hit Rate
! scope="col" style="text-align:center; width:68px;" |Night Battle Hit Rate<ref name="NBacc">Source: '''[http://kankoregouchin.blog.fc2.com/blog-entry-37.html 艦これ-チラ裏検証-]'''[http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避]. Click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29 here] for a translated version. Be aware that given limited sample sizes, the accuracy from using different formations are not differing on a large scale, thus using "higher / lower" not "high / low".
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! scope="col" style="text-align:center; width:68px;" |Night Battle Hit Rate<ref name="NBacc">Source: [http://kankoregouchin.blog.fc2.com/blog-entry-37.html '''艦これ-チラ裏検証- '''][http://kankoregouchin.blog.fc2.com/blog-entry-37.html / 夜戦陣形と命中回避] (Jan 1, 2015). Click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29 here] for a translated version of the article. Currently the hit rates only apply on nodes starting with night battle (eg. [http://kancolle.wikia.com/wiki/World_5:_%E5%8D%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_5-3:_.E3.82.B5.E3.83.96.E5.B3.B6.E6.B2.96.E6.B5.B7.E5.9F.9F_Sav_Island 5-3-C]). In addition, please be aware that given limited sample sizes from the exp't, the measured hit rates by using different formations are NOT differing on a large scale, thus using "higher / lower" not simply "high / low".
 
</ref>
 
</ref>
 
! scope="col" style="text-align:center; width:68px;" |Flagship Protection Rate
 
! scope="col" style="text-align:center; width:68px;" |Flagship Protection Rate
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| style="text-align:center;" |60%
 
| style="text-align:center;" |60%
 
| style="text-align:center;" |120%
 
| style="text-align:center;" |120%
| style="text-align:center;" |High
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| style="text-align:center;" |High<ref name="DL_SAcc">Source: [http://bs-arekore.at.webry.info/201412/article_2.html '''半製造BSアレコレ雑記帳''' / 「艦これ」砲撃命中率について・複縦陣 中間報告]'' (Dec 5, 2014). If more relevant sources are discovered please add them in.''
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</ref>
 
| style="text-align:center;" |Medium
 
| style="text-align:center;" |Medium
 
| style="text-align:center;" |Medium
 
| style="text-align:center;" |Medium
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=== Anti-Air Cut-In ===
 
=== Anti-Air Cut-In ===
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
Added in the same update as the fall event, certain equipment combinations including an [[List of Anti-Aircraft Fire Directors by stats|Anti-Air Director]] or a [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High Angle + Director]] can trigger an Anti-Air Cut-In. This is displayed before the fighter combat result, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently on conclusion on how it's applied onto the Fleet Anti-air Defense formula (see the section below), a general consensus suggests that the effectiveness scales with the AA stat ({{AA}}).
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Certain equipment combinations will provide a chance for an Anti-Air Cut-In during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently on conclusion on how it's applied onto the Fleet Anti-air Defense formula (see the section below), a general consensus suggests the effectiveness scales with the AA stat({{AA}}) of the ship who is triggering it .
    
'''Effect''':  
 
'''Effect''':  
* Provide an AoE blast on all the incoming enemy bombers. ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance Source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2], need further verification).
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* Provide an AoE blast on all the incoming enemy bombers from the ship who is triggering it. ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2]).
 
'''Trigger chance''':  
 
'''Trigger chance''':  
* [http://kankoregouchin.blog.fc2.com/blog-entry-40.html Preliminary study] shows luck stat does not affect the trigger rate significantly. (Need further verification)
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* Luck stat does not affect the trigger rate significantly. ([http://kankoregouchin.blog.fc2.com/blog-entry-40.html source], require further verification)
* [http://kankoregouchin.blog.fc2.com/blog-entry-41.html Another study] suggests air radar on CA does not increase the trigger chance on a great scale. (Need further verification)
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* Air radar on CA does not increase the trigger chance on a large scale. ([http://kankoregouchin.blog.fc2.com/blog-entry-41.html source], require further verification)
 
With an AA Cut-In from a ship with high AA stat '''it is possible to obliterate all incoming bombers''' before they do any damage and even prevent opposing carriers from attacking during the shelling phase because they lack bombers. '''It is possible for opponents in PVP Exercises to AA Cut-In your bombers but it is not currently shown''', but may disable your carriers and inflict brutal Bauxite resupply costs. Since any ship can potentially be fit for an AA Cut-In, be wary of using carriers and bombers against fleets containing high AA ships (especially [[Akizuki]]), as they may be equipped to clear the skies of bombers. Fighter planes can still be used to establish air superiority, but bombers will be at great risk. '''Currently no known Enemy Vessels are capable of an AA Cut-In.'''
 
With an AA Cut-In from a ship with high AA stat '''it is possible to obliterate all incoming bombers''' before they do any damage and even prevent opposing carriers from attacking during the shelling phase because they lack bombers. '''It is possible for opponents in PVP Exercises to AA Cut-In your bombers but it is not currently shown''', but may disable your carriers and inflict brutal Bauxite resupply costs. Since any ship can potentially be fit for an AA Cut-In, be wary of using carriers and bombers against fleets containing high AA ships (especially [[Akizuki]]), as they may be equipped to clear the skies of bombers. Fighter planes can still be used to establish air superiority, but bombers will be at great risk. '''Currently no known Enemy Vessels are capable of an AA Cut-In.'''
 
===Fleet Anti-air Defense===
 
===Fleet Anti-air Defense===
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