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! scope="col" style="text-align:center; width:68px;" |Day Shelling Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Shelling Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Torpedo Hit Rate
 
! scope="col" style="text-align:center; width:68px;" |Day Torpedo Hit Rate
! scope="col" style="text-align:center; width:68px;" |Night Battle Hit Rate
+
! scope="col" style="text-align:center; width:68px;" |Night Battle Hit Rate<ref name="NBacc">Source: '''[http://kankoregouchin.blog.fc2.com/blog-entry-37.html 艦これ-チラ裏検証-]'''[http://kankoregouchin.blog.fc2.com/blog-entry-37.html  / 夜戦陣形と命中回避]. Click [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/How_Formation_Affects_Night_Battle_Performances_%28by_Kuubowokyuu%29 here] for a translated version. Be aware that given limited sample sizes, the accuracy from using different formations are not differing on a large scale, thus using "higher / lower" not "high / low".
 +
</ref>
 
! scope="col" style="text-align:center; width:68px;" |Flagship Protection Rate
 
! scope="col" style="text-align:center; width:68px;" |Flagship Protection Rate
 
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*#*Damage: 130 %
 
*#*Damage: 130 %
 
*Cut-in attacks receive an accuracy bonus.
 
*Cut-in attacks receive an accuracy bonus.
*Trigger chance: '''~50%'''''', affected by [http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 various factors]'''
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*Trigger chance: '''<nowiki>~50%'</nowiki>''''', affected by [http://kancolle.wikia.com/wiki/Artillery_Spotting#The_Trigger_Chance_of_Artillery_Spotting:_.28Beta_ver..29 various factors]'''
    
<u>Mixed Attack</u>
 
<u>Mixed Attack</u>
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