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→‎Anti-Air Cut-In: Effects and trigger chance with sources attached
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=== Anti-Air Cut-In ===
 
=== Anti-Air Cut-In ===
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
 
[[File:Bandicam_2014-11-20_02-55-57-126.avi_snapshot_00.26_-2014.11.20_03.09.34-.jpg|thumb|An Anti-Air Cut-In]]
Added in the same update as the fall event, certain equipment combinations including an [[List of Anti-Aircraft Fire Directors by stats|Anti-Air Director]] or a [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High Angle + Director]] can trigger an Anti-Air Cut-In. This is displayed before the fighter combat result, but does not appear to affect enemy fighter power or the resulting air superiority. Testing is still underway for determining the exact numbers applied, but the consensus is that the effectiveness scales with the AA stat ({{AA}}).
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Added in the same update as the fall event, certain equipment combinations including an [[List of Anti-Aircraft Fire Directors by stats|Anti-Air Director]] or a [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director|10cm Twin High Angle + Director]] can trigger an Anti-Air Cut-In. This is displayed before the fighter combat result, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently on conclusion on how it's applied onto the Fleet Anti-air Defense formula (see the section below), a general consensus suggests that the effectiveness scales with the AA stat ({{AA}}).
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'''Effect''':
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* Provide an AoE blast on all the incoming enemy bombers. ([http://kancolle.wikia.com/wiki/User_blog:Reikyu/A_brief_look_at_AA_defense_and_AA_cut-in_performance Source 1], [http://kankoregouchin.blog.fc2.com/blog-entry-41.html 2], need further verification).
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'''Trigger chance''':
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* [http://kankoregouchin.blog.fc2.com/blog-entry-40.html Preliminary study] shows luck stat does not affect the trigger rate significantly. (Need further verification)
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* [http://kankoregouchin.blog.fc2.com/blog-entry-41.html Another study] suggests air radar on CA does not increase the trigger chance on a great scale. (Need further verification)
 
With an AA Cut-In from a ship with high AA stat '''it is possible to obliterate all incoming bombers''' before they do any damage and even prevent opposing carriers from attacking during the shelling phase because they lack bombers. '''It is possible for opponents in PVP Exercises to AA Cut-In your bombers but it is not currently shown''', but may disable your carriers and inflict brutal Bauxite resupply costs. Since any ship can potentially be fit for an AA Cut-In, be wary of using carriers and bombers against fleets containing high AA ships (especially [[Akizuki]]), as they may be equipped to clear the skies of bombers. Fighter planes can still be used to establish air superiority, but bombers will be at great risk. '''Currently no known Enemy Vessels are capable of an AA Cut-In.'''
 
With an AA Cut-In from a ship with high AA stat '''it is possible to obliterate all incoming bombers''' before they do any damage and even prevent opposing carriers from attacking during the shelling phase because they lack bombers. '''It is possible for opponents in PVP Exercises to AA Cut-In your bombers but it is not currently shown''', but may disable your carriers and inflict brutal Bauxite resupply costs. Since any ship can potentially be fit for an AA Cut-In, be wary of using carriers and bombers against fleets containing high AA ships (especially [[Akizuki]]), as they may be equipped to clear the skies of bombers. Fighter planes can still be used to establish air superiority, but bombers will be at great risk. '''Currently no known Enemy Vessels are capable of an AA Cut-In.'''
 
===Fleet Anti-air Defense===
 
===Fleet Anti-air Defense===
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