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Those cut-in are supposed to be 2x (It just adds the damage)
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Certain Combinations of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower
*Certain Combinations of weapon equipment ([[List of Main Guns by stats|Main Guns]], [[List of Secondary Guns by stats|Secondary Guns]], [[List of Torpedoes by stats|Torpedoes]]) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower
**Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charge]]s, Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-sub]]s) will not affect the combination.
**Auxiliary equipment (e.g [[List of Radars by stats|RADAR]], [[List of Anti-Submarine Equipment by stats|SONAR]], [[List of Anti-Submarine Equipment by stats|Depth Charges]], Searchlights, Turbines, Special ammunition, [[List of Anti-Air Guns by stats|Pure AA Equipment]], Torpedo Bulges, and [[Type A Ko-hyoteki|Midget-subs]]) will not affect the combination.
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.
*Formation bonuses and penalties apply in night battles, but Engagement Forms do not. (Exception: In Nodes that begin with a Night Battle, an Engagement Form is rolled invisibly, the multiplier for which is applied to Anti-Submarine damage only.)<br />
*Formation bonuses and penalties apply in night battles, but Engagement Forms do not. (Exception: In Nodes that begin with a Night Battle, an Engagement Form is rolled invisibly, the multiplier for which is applied to Anti-Submarine damage only.)<br />
==== Night Special Attack Modifier (Cut-In and Double Attack) ====
==== Night Special Attack Modifier (Cut-In and Double Attack) ====
Certain Equipment setups have a chance to cause special attacks at night, causing 20-100% more damage. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setup]]s below. In Night Combat, the damage modifiers from the special attack type are applied before the cap.
Certain Equipment setups have a chance to cause special attacks at night, causing 20-100% more damage. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setups]] below. In Night Combat, the damage modifiers from the special attack type are applied before the cap.
===Attack Power Cap (Applies After All Pre-Cap Modifiers)===
===Attack Power Cap (Applies After All Pre-Cap Modifiers)===
====Artillery Spotting====
====Artillery Spotting====
Certain Equipment setups have a chance to cause special daytime Artillery Spotting attacks, dealing 10-50%. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setup]]s below. For Artillery Spotting, the damage modifiers from the special attack type are applied after the cap.
Certain Equipment setups have a chance to cause special daytime Artillery Spotting attacks, dealing 10-50%. Detailed set ups and damage modifiers can be found in the [[Combat#Combat Equipment Setups|Combat Equipment Setups]] below. For Artillery Spotting, the damage modifiers from the special attack type are applied after the cap.
====Critical Modifier====
====Critical Modifier====
**More air control than Air Denial
**More air control than Air Denial
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
***Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyro]]s cannot perform contact.
***Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.
**It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.
**It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150 x 2%
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150 x 2%
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center; background-color: Gold;" |120% x 2
| style="text-align:center; background-color: Gold;" |120% x 2
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center; background-color: Gold;" |110%
| style="text-align:center; background-color: Gold;" |110%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| colspan="8" style="text-align:center;" |Night Combat Focus
| colspan="8" style="text-align:center;" |Night Combat Focus
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |Cut-In (Mixed)
| style="text-align:center; background-color: Gold;" |130%
| style="text-align:center; background-color: Gold;" |130% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |{{RedGunMedium}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{YellowGun}}
| style="text-align:center;" |{{YellowGun}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{YellowGun}}
| style="text-align:center;" |{{YellowGun}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|-
|-
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |{{TorpedoWeapon}}
| style="text-align:center;" |100%
| style="text-align:center;" |100%
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |Cut-In (Torpedo)
| style="text-align:center; background-color: Gold;" |150%
| style="text-align:center; background-color: Gold;" |150% x 2
|}
|}
==Victory Conditions==
==Victory Conditions==