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→Combat Stages
Success increases hit rate and evasion.<br />
Success increases hit rate and evasion.<br />
Failure decreases hit rate, evasion, and leaves you unable to participate in air combat phase.
Failure prevents participation of allied planes in the air combat phase.
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|Aerial Combat
|Aerial Combat
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|Opening Torpedo Salvo
|Opening Torpedo Salvo
|Requires torpedo cruisers, seaplane tenders or submarines under level 10 equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
|Requires torpedo cruisers, seaplane tenders or submarines equipped with midget subs ({{Template:TorpedoWeapon}}甲標的 甲).<br />Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip midget subs.
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|Shelling, 1st Round (Range Order)
|Shelling, 1st Round (Range Order)
|Attacks occur in lineup order from top to bottom, alternating between sides. Must not have taken more than moderate damage to participate.
|Attacks occur in lineup order from top to bottom, alternating between sides. Must not have taken more than moderate damage to participate.
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==Effects of Ship Damage==
==Effects of Ship Damage==