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2,037 bytes added ,  10 years ago
Some page fixes, table fixes, bad English, and clarifications.
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|-
 
|-
 
|Night Combat
 
|Night Combat
|Lineup Order
+
|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|}
 
|}
 
==Night Combat Attacks==
 
==Night Combat Attacks==
*Night battle damage = Firepower + Torpedo attack. DD, CL, CT and CA are good at night
+
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
 
*Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
 
*Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
*You can add other equipment like Radar, Tubrine, Ammo or repair team to the empty slot, that will no affect the combination.
+
*You can add other equipment like radar, turbines, special ammo, or repair teams to remaining empty slots on a ship; these equipment types will not affect the combination.
   −
===Cut-in===
+
===Examples of cut-in attack equipment setups===
 
{| class="wikitable"
 
{| class="wikitable"
|{{RedGunMedium}} Main Gun X3+
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns
|{{RedGunMedium}} Main Gun X2
+
| rowspan="5"|
|{{RedGunMedium}} Main Gun X1
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}2 main guns
|{{TorpedoWeapon}} Torpedo X2+
+
| rowspan="5"|
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}1 main gun
 +
| rowspan="5"|
 
|-
 
|-
|{{RedGunMedium}}
+
| style="text-align: center;"|{{TorpedoWeapon}}{{TorpedoWeapon}}Just 2 torpedos
|{{RedGunMedium}}
  −
|{{TorpedoWeapon}} Torpedo X1
  −
|{{TorpedoWeapon}}
   
|-
 
|-
|{{RedGunMedium}}
+
| colspan="1" rowspan="2" style="text-align: center;"|
|{{YellowGun}} Sub Gun X1+
+
| colspan="1" style="text-align: center;"|'''+'''
|
+
| colspan="1" style="text-align: center;"|'''+'''
| colspan="1" rowspan="2"|Can add {{RedGunMedium}} or {{YellowGun}}
+
|-
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{YellowGun}} 1 sub gun
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{TorpedoWeapon}}1 torpedo
 +
| colspan="1" rowspan="2" style="text-align: center;"|1{{YellowGun}}also equippable
 
|-
 
|-
|'''No'''
  −
{{YellowGun}}or{{TorpedoWeapon}}
  −
|
   
|
 
|
 +
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 
|}
 
|}
   −
===Double Attack===
+
===Examples of double attack equipment setups===
    
{| class="wikitable"
 
{| class="wikitable"
|{{RedGunMedium}} Main Gun X1
+
| style="text-align: center;"|{{RedGunMedium}}1 main gun
|{{RedGunMedium}} Main Gun X2
+
| rowspan="4" style="text-align: center;"|
|{{YellowGun}} Sub Gun X2+
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{YellowGun}}2 main guns
 +
| rowspan="4" style="text-align: center;"|
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{YellowGun}}{{YellowGun}}2 sub guns
 
|-
 
|-
|{{YellowGun}} Sub Gun X1+
+
| style="text-align: center;"|'''+'''
|{{RedGunMedium}}
  −
|{{YellowGun}}
   
|-
 
|-
|'''No'''
+
| style="text-align: center;"|{{YellowGun}}1 or more sub guns
{{TorpedoWeapon}}
+
| style="text-align: center;"|
|'''No'''
+
| style="text-align: center;"|
{{YellowGun}}or{{TorpedoWeapon}}
+
|-
|Can add one {{TorpedoWeapon}}
+
|
 +
<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
 +
|
 +
<p style="text-align: center;">
 +
</p>
 +
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 +
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
 
|}
 
|}
   −
 
+
===Complete night battle attack type table===
    
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
|}
 
|}
 +
===Special night battle attack damage===
 +
====Cut-in attacks====
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 +
|-
 +
! scope="col"|Weapon Type
 +
! scope="col"|Magnification
 +
|-
 +
|2 torpedos
 +
|The 2 consecutive attacks - total 150%
 +
|-
 +
|1 main gun, 1 torpedo
 +
|The 2 consecutive attacks - total 130%
 +
|-
 +
|3 main guns
 +
|200%
 +
|-
 +
|2 main guns, 1 secondary gun
 +
|175%
 +
|}
 +
====Double attacks====
 +
 +
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
==Effect of Damage==
 
==Effect of Damage==
 
Amount of damage on a ship will affect its performarnce.
 
Amount of damage on a ship will affect its performarnce.
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|-
 
|-
 
! scope="col" style="text-align:center;"|Formation
 
! scope="col" style="text-align:center;"|Formation
! scope="col" style="text-align:center;"|Magnification
+
! scope="col" style="text-align:center;"|Attack modified by...
 
|-
 
|-
 
|Line Ahead
 
|Line Ahead
Line 168: Line 196:  
|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by formation choice.
+
Night battle and air combat are not affected by formation choice. (source?)
 
+
===Engagement forms===
 
  −
===Engagement Form===
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Form
 
! scope="col" style="text-align:center;"|Form
! scope="col"|Magnification
+
! scope="col" style="white-space: nowrap;"|Attack modified by...
 
|-
 
|-
|The Ocean-going War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span>
+
|Parallel Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span>
 
|100%
 
|100%
 
|-
 
|-
|Hankou War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span>
+
|Head-on Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span>
 
|80%
 
|80%
 
|-
 
|-
|T-war (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(有利))</span>
+
|Crossing the T (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦有利 green text)</span>
 
|120%
 
|120%
 
|-
 
|-
|T-war (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(不利))</span>
+
| style="white-space: nowrap;"|Crossing the T (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦不利 red text)</span>
 
|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by egagement form.
+
Night battle and air combat are not affected by egagement form. (source?)
 
  −
Affects both your fleet and enemy fleet.
  −
 
  −
T-war (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).
      +
'''NOTE that these attack modifiers affect both your fleet and the enemy fleet.'''
   −
===Illustration of Engagement Form===
+
Crossing the T (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).
'''The Ocean-going War'''
+
===Illustration of engagement forms===
 +
'''Parallel Engagement'''
   −
Course of own fleet and enemy fleet are the same.
+
The course of the player's fleet and the enemy fleet are the same.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|Fleet A
 
|Fleet A
Line 218: Line 242:  
|}
 
|}
    +
'''Head-on Engagement'''
   −
'''Hankou War'''
+
The course of the player's fleet and the enemy fleet are opposite each other.
 
  −
Course of own fleet and enemy fleet are opposite.
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|Fleet A
 
|Fleet A
Line 241: Line 264:       −
'''T-war'''
+
'''Crossing the T'''
 +
 
 +
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
   −
Course of own fleet and enemy fleet are 90 degrees different (which results in a T figure). A fleet is in advantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span><span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">direction, and is in a disadvantage if it is coming from </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
+
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
Line 282: Line 307:  
|
 
|
 
|}
 
|}
 
+
===Effect of a ship's damage on its own attack power===
 
  −
==='''Damage'''===
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Damage
 
! scope="col" style="text-align:center;"|Damage
! scope="col"|Magnification
+
! scope="col" style="white-space: nowrap;"|Attack modified by...
 
|-
 
|-
|Minor Damage
+
| style="white-space: nowrap;"|Minor damage (小破, yellow) or less
 
|100%
 
|100%
 
|-
 
|-
|Half Damage
+
|Moderate damage (中破, orange)
 
|70%
 
|70%
 
|-
 
|-
|Wreck
+
|Heavy damage (大破, red)
 
|40%
 
|40%
 
|}
 
|}
 
Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)
 
Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)
 
+
===Critical Attack damage===
 
  −
===Special Attack in the Night Battle===
  −
<u>Cut-in</u>
  −
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
  −
|-
  −
! scope="col"|Weapon Type
  −
! scope="col"|Magnification
  −
|-
  −
|2X Torpedo
  −
|The 2 consecutive attacks - total 150%
  −
|-
  −
|Main Gun, Torpedo
  −
|The 2 consecutive attacks - total 130%
  −
|-
  −
|3X Main Gun
  −
|200%
  −
|-
  −
|2X Main Gun, Secondary Gun
  −
|175%
  −
|}
  −
<u>Double Attack</u>
  −
 
  −
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
  −
 
  −
 
  −
===Critical Attack===
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col"|Attack Type
 
! scope="col"|Attack Type
! scope="col"|Magnification
+
! scope="col"|Attack modified by...
 
|-
 
|-
 
|Normal Attack
 
|Normal Attack
 
|100%
 
|100%
 
|-
 
|-
|Critical Attack
+
|Critical Hit!
 
|150%
 
|150%
 
|}
 
|}
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
 
+
===Amount of Ammunition Remaining (unconfirmed)===
 
  −
===Amount of Ammunition Remaining===
   
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
Line 365: Line 360:  
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:normal;text-align:right;">Only Kasudame </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">カスダメのみ</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:normal;text-align:right;">Only Kasudame </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">カスダメのみ</span>
 
|}
 
|}
('''Help''': Confirmation needed if the wiki is indeed saying ammor bar. And what are game eyes? And what is Only Kasudame? Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a)
+
('''Help''': Confirmation needed if the wiki is indeed saying ammo bar. And what are game eyes? And what is Only Kasudame? Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a)
    
Magnification also affect air warfare. 
 
Magnification also affect air warfare. 
Anonymous user

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