• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Combat"

From Kancolle Wiki
Jump to navigation Jump to search
>Amanies
>Pagoda Bridge
(Some page fixes, table fixes, bad English, and clarifications.)
Line 32: Line 32:
 
|-
 
|-
 
|Night Combat
 
|Night Combat
|Lineup Order
+
|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|}
 
|}
 
==Night Combat Attacks==
 
==Night Combat Attacks==
*Night battle damage = Firepower + Torpedo attack. DD, CL, CT and CA are good at night
+
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
 
*Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
 
*Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
 
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
*You can add other equipment like Radar, Tubrine, Ammo or repair team to the empty slot, that will no affect the combination.
+
*You can add other equipment like radar, turbines, special ammo, or repair teams to remaining empty slots on a ship; these equipment types will not affect the combination.
  
===Cut-in===
+
===Examples of cut-in attack equipment setups===
 
{| class="wikitable"
 
{| class="wikitable"
|{{RedGunMedium}} Main Gun X3+
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns
|{{RedGunMedium}} Main Gun X2
+
| rowspan="5"|
|{{RedGunMedium}} Main Gun X1
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}2 main guns
|{{TorpedoWeapon}} Torpedo X2+
+
| rowspan="5"|
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}1 main gun
 +
| rowspan="5"|
 
|-
 
|-
|{{RedGunMedium}}
+
| style="text-align: center;"|{{TorpedoWeapon}}{{TorpedoWeapon}}Just 2 torpedos
|{{RedGunMedium}}
 
|{{TorpedoWeapon}} Torpedo X1
 
|{{TorpedoWeapon}}
 
 
|-
 
|-
|{{RedGunMedium}}
+
| colspan="1" rowspan="2" style="text-align: center;"|
|{{YellowGun}} Sub Gun X1+
+
| colspan="1" style="text-align: center;"|'''+'''
|
+
| colspan="1" style="text-align: center;"|'''+'''
| colspan="1" rowspan="2"|Can add {{RedGunMedium}} or {{YellowGun}}
+
|-
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{YellowGun}} 1 sub gun
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{TorpedoWeapon}}1 torpedo
 +
| colspan="1" rowspan="2" style="text-align: center;"|1{{YellowGun}}also equippable
 
|-
 
|-
|'''No'''
 
{{YellowGun}}or{{TorpedoWeapon}}
 
|
 
 
|
 
|
 +
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 
|}
 
|}
  
===Double Attack===
+
===Examples of double attack equipment setups===
  
 
{| class="wikitable"
 
{| class="wikitable"
|{{RedGunMedium}} Main Gun X1
+
| style="text-align: center;"|{{RedGunMedium}}1 main gun
|{{RedGunMedium}} Main Gun X2
+
| rowspan="4" style="text-align: center;"|
|{{YellowGun}} Sub Gun X2+
+
| colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{YellowGun}}2 main guns
 +
| rowspan="4" style="text-align: center;"|
 +
| colspan="1" rowspan="2" style="text-align: center;"|{{YellowGun}}{{YellowGun}}2 sub guns
 
|-
 
|-
|{{YellowGun}} Sub Gun X1+
+
| style="text-align: center;"|'''+'''
|{{RedGunMedium}}
 
|{{YellowGun}}
 
 
|-
 
|-
|'''No'''
+
| style="text-align: center;"|{{YellowGun}}1 or more sub guns
{{TorpedoWeapon}}
+
| style="text-align: center;"|
|'''No'''
+
| style="text-align: center;"|
{{YellowGun}}or{{TorpedoWeapon}}
+
|-
|Can add one {{TorpedoWeapon}}
+
|
 +
<p style="text-align: center;">No{{TorpedoWeapon}}equipped</p>
 +
|
 +
<p style="text-align: center;">
 +
</p>
 +
<p style="text-align: center;">No{{YellowGun}}or{{TorpedoWeapon}}equipped</p>
 +
| style="text-align: center;"|One{{TorpedoWeapon}}also equippable
 
|}
 
|}
  
 
+
===Complete night battle attack type table===
  
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
Line 134: Line 140:
 
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
|}
 
|}
 +
===Special night battle attack damage===
 +
====Cut-in attacks====
 +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 +
|-
 +
! scope="col"|Weapon Type
 +
! scope="col"|Magnification
 +
|-
 +
|2 torpedos
 +
|The 2 consecutive attacks - total 150%
 +
|-
 +
|1 main gun, 1 torpedo
 +
|The 2 consecutive attacks - total 130%
 +
|-
 +
|3 main guns
 +
|200%
 +
|-
 +
|2 main guns, 1 secondary gun
 +
|175%
 +
|}
 +
====Double attacks====
 +
 +
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
==Effect of Damage==
 
==Effect of Damage==
 
Amount of damage on a ship will affect its performarnce.
 
Amount of damage on a ship will affect its performarnce.
Line 151: Line 179:
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Formation
 
! scope="col" style="text-align:center;"|Formation
! scope="col" style="text-align:center;"|Magnification
+
! scope="col" style="text-align:center;"|Attack modified by...
 
|-
 
|-
 
|Line Ahead
 
|Line Ahead
Line 168: Line 196:
 
|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by formation choice.
+
Night battle and air combat are not affected by formation choice. (source?)
 
+
===Engagement forms===
 
 
===Engagement Form===
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Form
 
! scope="col" style="text-align:center;"|Form
! scope="col"|Magnification
+
! scope="col" style="white-space: nowrap;"|Attack modified by...
 
|-
 
|-
|The Ocean-going War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span>
+
|Parallel Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span>
 
|100%
 
|100%
 
|-
 
|-
|Hankou War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span>
+
|Head-on Engagement (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span>
 
|80%
 
|80%
 
|-
 
|-
|T-war (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(有利))</span>
+
|Crossing the T (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦有利 green text)</span>
 
|120%
 
|120%
 
|-
 
|-
|T-war (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(不利))</span>
+
| style="white-space: nowrap;"|Crossing the T (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦不利 red text)</span>
 
|60%
 
|60%
 
|}
 
|}
Night battle and air combat are not affected by egagement form.
+
Night battle and air combat are not affected by egagement form. (source?)
 
 
Affects both your fleet and enemy fleet.
 
 
 
T-war (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).
 
  
 +
'''NOTE that these attack modifiers affect both your fleet and the enemy fleet.'''
  
===Illustration of Engagement Form===
+
Crossing the T (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).
'''The Ocean-going War'''
+
===Illustration of engagement forms===
 +
'''Parallel Engagement'''
  
Course of own fleet and enemy fleet are the same.
+
The course of the player's fleet and the enemy fleet are the same.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|Fleet A
 
|Fleet A
Line 218: Line 242:
 
|}
 
|}
  
 +
'''Head-on Engagement'''
  
'''Hankou War'''
+
The course of the player's fleet and the enemy fleet are opposite each other.
 
 
Course of own fleet and enemy fleet are opposite.
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|Fleet A
 
|Fleet A
Line 241: Line 264:
  
  
'''T-war'''
+
'''Crossing the T'''
 +
 
 +
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span>direction, and is in advantage it is is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
  
Course of own fleet and enemy fleet are 90 degrees different (which results in a T figure). A fleet is in advantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span><span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">direction, and is in a disadvantage if it is coming from </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span>
+
(Historically, the point of this was for the <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;"
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span>
Line 282: Line 307:
 
|
 
|
 
|}
 
|}
 
+
===Effect of a ship's damage on its own attack power===
 
 
==='''Damage'''===
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col" style="text-align:center;"|Damage
 
! scope="col" style="text-align:center;"|Damage
! scope="col"|Magnification
+
! scope="col" style="white-space: nowrap;"|Attack modified by...
 
|-
 
|-
|Minor Damage
+
| style="white-space: nowrap;"|Minor damage (小破, yellow) or less
 
|100%
 
|100%
 
|-
 
|-
|Half Damage
+
|Moderate damage (中破, orange)
 
|70%
 
|70%
 
|-
 
|-
|Wreck
+
|Heavy damage (大破, red)
 
|40%
 
|40%
 
|}
 
|}
 
Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)
 
Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)
 
+
===Critical Attack damage===
 
 
===Special Attack in the Night Battle===
 
<u>Cut-in</u>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;"
 
|-
 
! scope="col"|Weapon Type
 
! scope="col"|Magnification
 
|-
 
|2X Torpedo
 
|The 2 consecutive attacks - total 150%
 
|-
 
|Main Gun, Torpedo
 
|The 2 consecutive attacks - total 130%
 
|-
 
|3X Main Gun
 
|200%
 
|-
 
|2X Main Gun, Secondary Gun
 
|175%
 
|}
 
<u>Double Attack</u>
 
 
 
2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)
 
 
 
 
 
===Critical Attack===
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
|-
 
|-
 
! scope="col"|Attack Type
 
! scope="col"|Attack Type
! scope="col"|Magnification
+
! scope="col"|Attack modified by...
 
|-
 
|-
 
|Normal Attack
 
|Normal Attack
 
|100%
 
|100%
 
|-
 
|-
|Critical Attack
+
|Critical Hit!
 
|150%
 
|150%
 
|}
 
|}
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40.''' (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)
 
+
===Amount of Ammunition Remaining (unconfirmed)===
 
 
===Amount of Ammunition Remaining===
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;"
 
|-
 
|-
Line 365: Line 360:
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:normal;text-align:right;">Only Kasudame </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">カスダメのみ</span>
 
|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:normal;text-align:right;">Only Kasudame </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">カスダメのみ</span>
 
|}
 
|}
('''Help''': Confirmation needed if the wiki is indeed saying ammor bar. And what are game eyes? And what is Only Kasudame? Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a)
+
('''Help''': Confirmation needed if the wiki is indeed saying ammo bar. And what are game eyes? And what is Only Kasudame? Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a)
  
 
Magnification also affect air warfare. 
 
Magnification also affect air warfare. 

Revision as of 14:02, 7 November 2013

Combat Stages

Stage Notes
Detection

Requires planes or high detection stat.

Success increases hit rate and evasion.

Failure leaves you unable to participate in air combat phase.

Air Combat
Supporting Fire Map 5, requires sortie support expedition.
Opening Torpedo Salvo Requires midget subs or submarines over level 10
Shelling, 1st Round (Range Order) Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase.
Shelling, 2nd Round (Lineup Order) Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫.
Torpedo Salvo Must not have taken more than light damage to participate.
Night Combat Attacks occur in lineup order from top to bottom, alternating between sides.

Night Combat Attacks

  • Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specifc attack type.  Consequently, DDs, CLs, CL(t)s and CAs have drastically increase strength at night.
  • Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
  • Main Gun = Medium Caliber Main GunRed guns or 10cm High-angle Gun
  • Secondary (Sub) Gun = Secondary GunYellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
  • You can add other equipment like radar, turbines, special ammo, or repair teams to remaining empty slots on a ship; these equipment types will not affect the combination.

Examples of cut-in attack equipment setups

Medium Caliber Main GunMedium Caliber Main GunMedium Caliber Main Gun3 main guns Medium Caliber Main GunMedium Caliber Main Gun2 main guns Medium Caliber Main Gun1 main gun
TorpedoesTorpedoesJust 2 torpedos
+ +
Secondary Gun 1 sub gun Torpedoes1 torpedo 1Secondary Gunalso equippable

NoSecondary GunorTorpedoesequipped

Examples of double attack equipment setups

Medium Caliber Main Gun1 main gun Medium Caliber Main GunSecondary Gun2 main guns Secondary GunSecondary Gun2 sub guns
+
Secondary Gun1 or more sub guns

NoTorpedoesequipped

NoSecondary GunorTorpedoesequipped

OneTorpedoesalso equippable

Complete night battle attack type table

Type Main Secondary Torpedo Notes
Cut-In 2+ Torpedo Attack
3+ Shelling
2 1+
1-2 1 Combined Attack
Double Attack 2 0 0
1 1+ 0
0 2+ 0-1 Secondary Gun Double-Attack, Torpedo doesn't fire
Single Attack Results from failing to meet equipment requirements, or other attacks random chance at failing.  Fires with gun or torpedo in highest equipment slot.
Anti-Submarine Any enemy submarines will force Destroyers and Light Cruisers to target them.  Cut-In and Double Attacks are ignored.

Special night battle attack damage

Cut-in attacks

Weapon Type Magnification
2 torpedos The 2 consecutive attacks - total 150%
1 main gun, 1 torpedo The 2 consecutive attacks - total 130%
3 main guns 200%
2 main guns, 1 secondary gun 175%

Double attacks

2 consecutive attack - total 120%. Always procs while cut-ins are only by chance and also affected by luck stat. (Japanese wiki confirmed that Yukikaze has a more chance of doing cut-ins than Shimakaze)

Effect of Damage

Amount of damage on a ship will affect its performarnce.

Minor Damage (小破) No effect on performance
Half Damage (中破) Attack power, accuracy, and evasion are slightly decreased
Wrecked (大破) Attack power, accuracy, and evasion are considerably decreased

Elements that are Involved in the Calculation of Damage

Attack Formation

Formation Attack modified by...
Line Ahead 100%
Double Line 80%
Diamond 70%
Echelon 60%
Line Abreast 60%

Night battle and air combat are not affected by formation choice. (source?)

Engagement forms

Form Attack modified by...
Parallel Engagement (同航戦) 100%
Head-on Engagement (反航戦) 80%
Crossing the T (Advantage) (T字戦有利 green text) 120%
Crossing the T (Disadvantage) (T字戦不利 red text) 60%

Night battle and air combat are not affected by egagement form. (source?)

NOTE that these attack modifiers affect both your fleet and the enemy fleet.

Crossing the T (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).

Illustration of engagement forms

Parallel Engagement

The course of the player's fleet and the enemy fleet are the same.

Fleet A
Fleet B

Head-on Engagement

The course of the player's fleet and the enemy fleet are opposite each other.

Fleet A
Fleet B


Crossing the T

The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure).  A fleet is in disadvantage if it is coming from 「|」direction, and is in advantage it is is coming from 「―」direction.

(Historically, the point of this was for the 「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)

Effect of a ship's damage on its own attack power

Damage Attack modified by...
Minor damage (小破, yellow) or less 100%
Moderate damage (中破, orange) 70%
Heavy damage (大破, red) 40%

Magnification does not affect plane attacks (needs confirmation because I'm not sure about google translate. Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#lfa4fc2d)

Critical Attack damage

Attack Type Attack modified by...
Normal Attack 100%
Critical Hit! 150%

It should be noted that the critical message always appears when damage dealt is greater than or equal to 40. (If, on the other hand, the critical message appeared when the damage dealt was less than 40, then it was a critical hit.)

Amount of Ammunition Remaining (unconfirmed)

Ammunition Amount Magnification
5 or more ammo bar 100%
4 ammo bar 80%
3 ammo bar  60%
2 ammo bar 40%
1 ammo bar 20%
0 ammo bar Only Kasudame カスダメのみ

(Help: Confirmation needed if the wiki is indeed saying ammo bar. And what are game eyes? And what is Only Kasudame? Here's the link http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6#d50cd57a)

Magnification also affect air warfare. 

Magnification is the same for day and night battle of the battle.


Help: Everything is taken from http://wikiwiki.jp/kancolle/?%C0%EF%C6%AE%A4%CB%A4%C4%A4%A4%A4%C6 . Some sections weren't added because I felt that the google translation wasn't accurate (or I didn't understand it at all). To those who can understand Nihongo, please help in adding those sections (and also proofread the things I put).

Victory Conditions

Perfect S
  • No damage taken, all enemy ships sunk.
S (Victory)
  • All enemy ships sunk.
A (Victory)
  • No friendly ships sunk and required number of enemy ships sunk.
    • Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
B (Tactical Victory)
  • Enemy flagship sunk.
  • No damage taken, and enemy took over a certain amount of damage.
  • Damage gauge at least twice enemy damage gauge.
  • Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
  • Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
C (Tactical Defeat)
  • Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
  • Damage gauge higher than enemy gauge, but not reaching twice as much.
  • Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
D (Defeat)
  • Enemy took less than a certain amount of damage.
    • Both sides taking 0 damage is also D.
  • Damage gauge lower than enemy gauge.
  • Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
E (Defeat)
  • Over a certain number of friendly ships sunk.
  • Friendly ship sunk while not meeting any victory conditions.
  • No damage done to enemy, while taking over a certain amount.