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*Second Carrier Division sortie quest cleared (1 attempt)
 
*Second Carrier Division sortie quest cleared (1 attempt)
 
*Destroyer Division 30 (1st Gen.) sortie quest cleared (2 attempts)
 
*Destroyer Division 30 (1st Gen.) sortie quest cleared (2 attempts)
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Straight up night double attack setup for elite DDs, [[Repair Team]] on Mutsuki and Kirasagi along with boilers. Flagship carries [[Searchlight]]. Kirasagi sank at boss and used up a damecon but S-rank victory and quest clear. No sparkling is necessary for mule DDs but recommended for high leveled ones</div>
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Straight up night double attack setup for elite DDs, [[Repair Team|damecon]] on [[Mutsuki]] and [[Kisaragi]] along with boilers. Flagship carries Searchlight. Kirasagi sank at boss and expended a damecon but they managed S-rank victory and quest clear. Sparkling is not necessary for weaker DDs but it is recommended for stronger ones</div>
*Fall 2014 event review
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*[[Fall 2014 Event]] review
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Coming soon</div>
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">A long list of newcomers in this event: [[Suzuya]], [[Akizuki]], [[Akigumo]], [[Prinz Eugen]], [[Nowaki]], [[Hayashimo]], [[Harusame]], [[Ooyodo]], [[Naganami]], [[Asagumo]], [[Maikaze]], [[Taigei]], extra [[Maruyu]] and extra [[Mikuma]].
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In general, the event was one of the easier events—although, personally, not much can be said since it is our fleet's first KanColle event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.</div>
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">[[Jun'you]] bringing 2x Ryuusei Kai and 2x Reppuu did nicely against the Abyssal light fleets in E1. Although there was a bit of an issue when it came to T-disadvantage at boss, the extra torpedo power went a long way, focusing shelling power on heavier ships and thus saving us from troubles.
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Weakest ship in the fleet was [[Satsuki]], level 30-, unmodernized. She went into the red a lot of times until we realized the "actual" effect of Searchlight in event was making the ship carrying it fall to lower priority on the Abyssal's hit list. Admiral decided to take his chances and put nothing but Star Shell, Searchlight and damecon on Satsuki. It worked and somehow, she was no longer targeted by the enemy fleets. Repair cost dropped to about 2-3 buckets per run on average.</div>
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">The strategy deployed in E2 was probably the most unorthodox ever, a fleet of Sendai flagship and 5 DDs: 1 elite, 3 combat-ready and 1 radar mule. A pattern emerged from our map clear runs and Admiral took note of a few things.
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* First, [[Yukikaze]], or any night cut-in setup ships for the matter, usually gets targeted at boss and crippled before night battle.
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* Second, the rest of the map on and after last dance (referring to the last boss kill needed to clear a map) appeared to prefer damaged and weak ships, while at boss Tsu-class and Destroyer princess preferred disabling ships, preventing closing torpedo and night battling. The exception to this rule happened when a heavily damaged ship was brought into a boss fight. Ships at boss would then prefer targeting and sinking the heavily damaged ship.
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* Finally, evasion cannot stop the Abyssal fleet at boss node, either their accuracy is unbelievably high, or goddess luck is on their side.
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When improving your own strategy doesn't help, adapting to your enemy strategy will, So Admiral devised a countermeasure according to the above:
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*[[Akatsuki]] was set up with night cut-in equipment and was placed one slot before [[Yukikaze]]. As a result, she became the decoy, taking all the disabling hits from boss node in place of [[Yukikaze]].
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(more coming soon)
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</div>
 
*New Mikawa Fleet sortie quest cleared (11 tries)
 
*New Mikawa Fleet sortie quest cleared (11 tries)
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Strategy involves a sacrificial ship carrying Type 0 Seaplanes, attempting to gain a successful recon check. Around 47-54 effective LoS is recommended.
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Strategy involves a sacrificial ship carrying Type 0 Seaplanes, attempting to gain a successful recon check. Around 47-54 effective LoS is recommended.
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The key point to achieve victory at boss node is to survive Wo-class's opening airstrike with minimal damage. A successful recon check significantly lessens the otherwise devastating bombing damage (with up to 3 ships in red) and gives bonus accuracy and in shelling phase.
 
The key point to achieve victory at boss node is to survive Wo-class's opening airstrike with minimal damage. A successful recon check significantly lessens the otherwise devastating bombing damage (with up to 3 ships in red) and gives bonus accuracy and in shelling phase.
 
Cut-in setup with 2x main gun and 1x secondary gun on high luck ships to maximize night battle capability.
 
Cut-in setup with 2x main gun and 1x secondary gun on high luck ships to maximize night battle capability.
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