• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
→‎Inazuma's diary: E2 strategies
Line 41: Line 41:     
In general, the event was one of the easier events—although, personally, not much can be said since it is our fleet's first KanColle event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.</div>
 
In general, the event was one of the easier events—although, personally, not much can be said since it is our fleet's first KanColle event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.</div>
 
+
<div style="margin-left:40px;">E1 Analyses and Strategies</div>
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">[[Jun'you]] bringing 2x Ryuusei Kai and 2x Reppuu did nicely against the Abyssal light fleets in E1. Although there was a bit of an issue when it came to T-disadvantage at boss, the extra torpedo power went a long way, focusing shelling power on heavier ships and thus saving us from troubles.
+
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">
 +
[[Jun'you]] bringing 2x Ryuusei Kai and 2x Reppuu did nicely against the Abyssal light fleets in E1. Although there was a bit of an issue when it came to T-disadvantage at boss, the extra torpedo power went a long way, focusing shelling power on heavier ships and thus saving us from troubles.
    
Weakest ship in the fleet was [[Satsuki]], level 30-, unmodernized. She went into the red a lot of times until we realized the "actual" effect of Searchlight in event was making the ship carrying it fall to lower priority on the Abyssal's hit list. Admiral decided to take his chances and put nothing but Star Shell, Searchlight and damecon on Satsuki. It worked and somehow, she was no longer targeted by the enemy fleets. Repair cost dropped to about 2-3 buckets per run on average.</div>
 
Weakest ship in the fleet was [[Satsuki]], level 30-, unmodernized. She went into the red a lot of times until we realized the "actual" effect of Searchlight in event was making the ship carrying it fall to lower priority on the Abyssal's hit list. Admiral decided to take his chances and put nothing but Star Shell, Searchlight and damecon on Satsuki. It worked and somehow, she was no longer targeted by the enemy fleets. Repair cost dropped to about 2-3 buckets per run on average.</div>
 
+
<div style="margin-left:40px;">E2 Analyses and Strategies</div>
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">The strategy deployed in E2 was probably the most unorthodox ever, a fleet of Sendai flagship and 5 DDs: 1 elite, 3 combat-ready and 1 radar mule. A pattern emerged from our map clear runs and Admiral took note of a few things.
+
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">The strategy deployed in E2 was probably the most unorthodox ever, a fleet of Sendai flagship and 5 DDs: 1 elite, 2 combat-ready and 2 radar/searchlight mule. A pattern emerged from our map clear runs and Admiral took note of a few things.
    
* First, [[Yukikaze]], or any night cut-in setup ships for the matter, usually gets targeted at boss and crippled before night battle.
 
* First, [[Yukikaze]], or any night cut-in setup ships for the matter, usually gets targeted at boss and crippled before night battle.
Line 55: Line 56:     
*[[Akatsuki]] was set up with night cut-in equipment and was placed one slot before [[Yukikaze]]. As a result, she became the decoy, taking all the disabling hits from boss node in place of [[Yukikaze]].
 
*[[Akatsuki]] was set up with night cut-in equipment and was placed one slot before [[Yukikaze]]. As a result, she became the decoy, taking all the disabling hits from boss node in place of [[Yukikaze]].
 +
*[[Yayoi]] was a ship shield with damecon and 1x torpedo mount and 1x star shell. Her main attacking phase was the closing torpedo salvo.
 +
*[[Mochizuki]] with radar, searchlight and damecon rarely got targeted in pre-boss night battle and pre-boss shelling, the same warding strategy used in E1.
 +
 +
With these latest adjustments, the ships that get moderately/heavily damaged after E2 shifted from slot 2 [[Yukikaze]] (almost always), slot 3 [[Ayanami]], slot 6 [[Mochizuki]] to slot 3 [[Akatsuki]] (almost always), slot 4 [[Yayoi]] and slot 5 [[Mochizuki]] (at a lower frequency). With the help of carrier support expedition, full torpedo bomber planes sinking 2-3 ships consistently at low cost, the outcome is more S-rank victories, good enough to farm there for 4 days straight, and more tolerable repair timers (since weaker and lower-leveled ships are focused).
   −
(more coming soon)
+
Bucket loss ranges from 1-3 buckets per run compares to 3-5 bucket loss in the original fleet composition.</div></div></div>
</div>
   
*New Mikawa Fleet sortie quest cleared (11 tries)
 
*New Mikawa Fleet sortie quest cleared (11 tries)
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Strategy involves a sacrificial ship carrying Type 0 Seaplanes, attempting to gain a successful recon check. Around 47-54 effective LoS is recommended.
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">Strategy involves a sacrificial ship carrying Type 0 Seaplanes, attempting to gain a successful recon check. Around 47-54 effective LoS is recommended.
Anonymous user

Navigation menu