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− | * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. | + | * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month. |
− | * Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''
| + | **The map will also stay in ''Final Form'' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder. |
− | * The map will reset at Midnight JST at the beginning of every month.
| + | * LoS requirement : For G-K '''≥ 28 F33 Cn4''', for H-K : '''≥ ~40 F33 Cn4''' |
− | * LoS requirement from lv90 to 99 is 28 Effective LoS for G→K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28) | + | * Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships. |
− | * Centre route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL2DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags | + | <br/> |
− | * Some recommended fleet compositions:
| + | '''Recommended Fleet''' |
− | ** North Route (B-D-H-K): | + | *'''North Route (B-D-H-K)''' |
− | *** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV
| + | ** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV |
− | *** 3 CA(V) + 3 CV
| + | ** 3 CA(V) + 3 CV |
− | *** 3 BB(V) + 3 SS(V)
| + | ** 3 BB(V) + 3 SS(V) |
− | *** 1 CVL + 3 CA(V) + 2 BB ([[Quests#B32|Quest B32]])
| + | ** 1 CVL + 3 CA(V) + 2 BB ([[Quests#B32|Quest B32]]) |
− | *** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])
| + | ** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]]) |
− | *** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class)
| + | ** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class) |
− | ** South Route (F-G-K): | + | *'''South Route (F-G-K)''' |
− | *** 1 CL + 5 DD
| + | ** 1 CL + 5 DD, AV + 5 DD |
− | **** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
| + | *** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first. |
− | **** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
| + | *** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded. |
− | *** 1 CAV + 1 CL + 4 DD
| + | ** 1 AV + 1 CL + 4 DD, 2 AV + 2 CL + 2 DD |
− | **** An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving preboss battles. G-node will be a CVL node in which Air Superiority can be achieved with the help of seaplane fighters and [[Mogami]] Kai with her recently revised seaplane slots.
| + | ***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear. |
− | **** There is a risk of getting sent off-course to nodes B or E. Players may opt to refresh the game if sent to these nodes.
| + | *** There is a risk of getting sent off-course to nodes B. Players may opt to refresh the game if sent to these nodes. |
− | *** 1 AV + 1 CL + 4 DD
| + | ** 1 AO + 2 AV + 1 CLT + 2 CL |
− | **** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear. | + | ***Takes you along the path of '''BCFGK''' |
− | **** There is a risk of getting sent off-course to nodes B or E. Players may opt to refresh the game if sent to these nodes.
| + | ***Arming [[Hayasui]] with a SCAMP and some Torpedo Bombers will help her aid by getting a better chance to do some damage in battle. |
− | *** 1 AO + 2 AV + 1 CLT + 2 CL
| + | *** Seaplane Tenders should be armed with either Seaplane Bombers or Seaplane Fighters |
− | ***Takes you along the path of BCFGK | + | *** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preferred to help wipe out the enemies in the more easily in the south route. |
− | **** While the first node takes you up North, it's manageable and afterward you'll be taken south through the lower path.
| + | *** While it's more expensive in comparison to other compositions, this is also more likely to ensure your survival to the boss node. |
− | **** Arming Hayasui with a SCAMP and some Torpedo Bombers will help her aid by getting a better chance to do some damage in battle.
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− | **** Seaplane Tenders should be armed with either Seaplane Bombers or Seaplane Fighters
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− | **** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preffered to help wipe out the enemies in the more easily in the south route.
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− | **** While more expensive in comparison to other compositions, this is also more likely to ensure your suvival to the boss node.
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| ===Nodes and Enemy Encounters=== | | ===Nodes and Enemy Encounters=== |