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===Stage Guide===
 
===Stage Guide===
*In order to get to Boss Node H, <s>you will need to use a fleet of only destroyers (i.e. 6 DDs)</s>. Having any other type of ship inside your fleet will direct you to Node A.
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*The only way to get to boss node is with a fleet that is either 6DDs or 5 DDs and a CL as flagship.
**The [[Game_Updates/2015/July_17th|July 17, 2015 update]] changed the branching rules; a fleet with CL as flagship and at least 1 DD will not be directed to Node A if only DDs are added to the composition. Thus a fleet that is either ''DD-only'' or ''1 CL (flagship) + 1~5 DD'' can reach the boss.
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**Before, the composition to get to the boss node is with a DD-only fleet. However, as of the [[Game_Updates/2015/July_17th|July 17, 2015 update]], a fleet with CL as flagship and 5 DDs will not be directed to node A.
*All destroyers should be remodeled, equipped with double attack setup (cut-in for ships with high luck) and have their stats maxed (with the exception of AA).
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**All other branching is random
*Equip「Emergency Repair」(応急修理要員) if you don't feel confident.
  −
*Use Line ahead in boss node.
     −
*3-2-A is a great place to level up using the following fleet composition:
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===Tips===
**Flagship: whatever ship you want to level up.
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*All destroyers should be remodeled (at least to Kai), equipped with Double Attack setup and have their stats maxed (with the exception of AA).
**If you have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') SSx1」. Enemies will prioritize attacking your submarine since all of them can attack submarines. You will therefore incur minimum cost to resources, time (Submarines are cheap and quick to repair) and risk while gaining 576 EXP per battle for flagship, 768 EXP for MVP, or 1152 EXP for flagship MVP.
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*Abukuma Kai Ni is the most practical CL you can use for this map, as her pre-emptive torpedo has a chance to sink enemies before the shelling phase begins, reducing damage to your DDs. However, it will take some time and a BP to get her to her full potential.
** You are encouraged to try various compositions depending on your situation, as long as you can destroy all enemy ships before the torpedo phase - an enemy ship that is not moderately damaged will fire torpedo on your non-submarine ship. Adding a BB/BBV for the second shelling phase is an option.
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***If you do not have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A ''Ko-hyoteki'') BBx1」. CV will take out 4-5 ships while BB takes out the remaining ships. With that composition, you can level 2 DD at the same time. Not as resource efficient as the first one, but reasonable if you do not have a submarine that can evade well.
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*3-2-A is a great place to level up a wide variety of ships.
*Visit the [[Tutorial:_Leveling|Leveling Guide]] for more details on recommended formations to use.
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**For the flagship, you can level any ship you like. However, it would be more efficient to bring a ship capable to bringing enough damage to secure MVP and get the additional MVP XP bonus (e.g. CA(V), (F)BB(V), CV(L/B)).
 +
**A (F)BB(V) is recommended to activate the second shelling phase.
 +
**1-2 CV(L)s are recommended also to take out 1-2 ships before the shelling phase.
 +
**For the remaining ships, you can put in any ship you wish to leech XP.
 +
**An SS is mandatory if you wish to efficiently level in 3-2A. Since all the ships in the enemy fleet are composed of either Light Cruisers or Destroyers they will automatically aim for the sub, sparing your other ships damage that will cost time to repair, unlike a submarine which has low repair cost and time. In order to non-stop level ships in 3-2A, you must have enough subs to switch when one gets taiha'd.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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| AS = 119
 
| AS = 119
 
}}
 
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* Not having at least 2 CV/CVL in you fleet will take you to node B
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* Not having at least 2 C(L) in you fleet will take you to node B.
* Despite the odd-looking branching, a fleet actually has a 50% chance overall to reach the boss node
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* Despite the odd-looking branching, a fleet actually has a 50% chance overall to reach the boss node.
* An excellent map for farming [[Mutsu]] for her 41cm guns to upgrade equipment
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* An excellent map for farming [[Mutsu]] for her 41cm guns to upgrade certain equipment.
 +
* Nodes J and K give furniture boxes to those who wish to farm for them (Node J gives medium box, node K gives large box).
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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*There are no branching rules for this map. All paths are chosen randomly.
 
*There are no branching rules for this map. All paths are chosen randomly.
 
*Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node however has a small chance of using a fleet without BBs at all.
 
*Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node however has a small chance of using a fleet without BBs at all.
*4BBs and 2CVs is recommended.
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*4 BBs and 2 CVs/4 CVs and 2 BBs are recommended.
*Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped.Recommended to use remodelled SS.
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*Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped. Recommended to use remodelled SS.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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*<u>Always starts with A if fleet contains:</u>
 
*<u>Always starts with A if fleet contains:</u>
   −
:* 3+ SS(V)
+
** 3 or more SS(V)
:* 1+ [CV(L) + CLT]
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** A CV(L)
:* 2+ BB(V)
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** A CLT
:* 3+ [BB(V) + CA(V)]
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** 2 or more (F)BB(V)
*Likely to start B if fleet contains 0-1 [BB(V) + CA(V)] & 0-1 CL & 4+ DD.
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** 3 or more of BB(V) + CA(V)
 +
** Otherwise, routing is random
   −
*<u>Always starts with B if fleet contains</u>:
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*<u>Always starts with B if all of the requirements are met:</u>
** 0 [BB(V) + CV(L) + CA(V) + CLT] & 0-1 CL & 4+ DD
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** Does not meet the requirements to go to node A
 +
** No (F)BB(V)
 +
** No CV(L)
 +
** No CA(V)
 +
** No CLT
 +
** No AV
 +
** No AO
 +
** At most 1 CL
 +
** 4 or more DDs
 +
** Otherwise, routing is random
 
|-
 
|-
 
|B
 
|B
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| rowspan="3" |
 
| rowspan="3" |
 
*<u>Always gets sent to C if fleet contains:</u>
 
*<u>Always gets sent to C if fleet contains:</u>
 +
** 2 or more CLT
 +
** 2 or more CV(L)
 +
** 3 (F)BB(V)
 +
** 3 or more CA(V)
   −
** 2+ CLT
+
*<u>Always gets sent to E if all requirements are met:</u>
** 2+ CV(L)
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** 2 or more DDs
** 3 BB
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** 1 CL
** 3+ CA(V)
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** No CV(L)
** 5+ [BB(V) + CV(L) + CA(V) + CLT] (?)
     −
*1 CL & 2+ DD go E (?)
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*Routes to D if requirements in both nodes are not met
*rest goes to D
   
|-
 
|-
 
|D
 
|D
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|H
 
|H
 
|
 
|
* 4+ SS(V)
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* 4 or more SS(V)
* 3+ BB(V) & 1+ CV(L)
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* 4 or more CV(L)
* 6+ BB(V) (?)
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* 5 or more of CV(L) + (F)BB(V)
* 2+ BB(V) & 3+ CV(L) (?)
  −
* 4+ CV(L) (?)
   
|-
 
|-
 
| style="text-align: center;" rowspan="2" |B
 
| style="text-align: center;" rowspan="2" |B
 
|E
 
|E
 
|
 
|
* 1+ CV(L)
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* Guaranteed if fleet has CV(L/B)
* 0-1 [DD + SS(V)] (?)
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* Very high chance if fleet contains:
* 1+ CA(V) or 1+ BB(V)/LHA tend to go E (?)
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** A (F)BB(V)
 +
** An LHA
 +
** 2 or more CA(V)
 +
* Otherwise, routing is random
 
|-
 
|-
 
|G
 
|G
 
|
 
|
* 0-2 CL & 5+ [DD + CL + AV + SS(V)] & 0 [BB(V) + LHA + CA(V)] tends to go G
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*Guaranteed if all requirements are met:
* Anything else tends to go G
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** 0-2 CL
 +
** 5 or more of DD + CL + AV + SS + CT + AO
 +
** No LHA
 +
** No CA(V)
 +
** No (F)BB(V)
 +
** No CV(L)
 +
* Otherwise, routing is random
 
|-
 
|-
 
| style="text-align: center;" |E
 
| style="text-align: center;" |E
 
|F
 
|F
|Always.
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|Fixed route
 
|-
 
|-
 
| style="text-align: center;" rowspan="2" |F
 
| style="text-align: center;" rowspan="2" |F
 
|I
 
|I
 
| rowspan="2" |
 
| rowspan="2" |
*If the total number of BB(V) and CV(L) combined is 2 or higher while you have a LHA in your fleet there's a high chance to go node I regardless of LOS
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* Node I if failed LoS check
 +
* High chance of node I if any of the requirements are met (ignores LoS check pass):
 +
** 2 or more of (F)BB(V) + CV(L); has an LHA in the fleet
 +
** 4 or more of (F)BB(V) + CV(L)
 
* If the total number of BB(V) and CV(L) combined is 4 or higher there's a high chance that you'll go to node I regardless of LOS
 
* If the total number of BB(V) and CV(L) combined is 4 or higher there's a high chance that you'll go to node I regardless of LOS
*Node K (Boss Node) if enough LOS, otherwise node I
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* Node K if enough LOS and does not meet the requirements to go to Node I
 
|-
 
|-
 
|'''K'''
 
|'''K'''
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|J
 
|J
 
| rowspan="3" |
 
| rowspan="3" |
*Node K if enough LOS (fairly low requirement), otherwise node J
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* Goes to node K if fleet passes the LoS check with a F33(Cn=4) LoS value of > 28
 +
* Goes to node J if fleet fails the LoS check with a F33(Cn=4) LoS value of < 23
 +
* Random routing if the F33(Cn=4) LoS value is between 23 and 28
 
|-
 
|-
 
| rowspan="2" |'''K'''
 
| rowspan="2" |'''K'''
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* To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times.
 
* To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times.
 
* Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''
 
* Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''
* The map will reset at Midnight JST at the beginning of every month.
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* The map will reset at 12:00 am JST at the beginning of every month.
 
* LoS requirement from lv90 to 99 is 28 Effective LoS for G→K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28)
 
* LoS requirement from lv90 to 99 is 28 Effective LoS for G→K (radar LoS+ 2* (Recon Plane LoS) + √(total LoS) ≥ 28)
* Centre route (A-E-F-K or B-E-F-K) is not recommended, not only does this require an awkward fleet composition (either a CL2DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags
+
 
 +
===Tips===
 +
* Center route (A-E-F-K or B-E-F-K) is not recommended, not only does this require an awkward fleet composition (either a CL + 2DD in a heavy fleet or a BB/CV in a light one), with Node E presenting two Ru-Flags.
 
* Some recommended fleet compositions:
 
* Some recommended fleet compositions:
** North Route (A-C-F-K):
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** <u>North Route (A-C-F-K):</u>
 
*** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV
 
*** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV
 
*** 3 CA(V) + 3 CV
 
*** 3 CA(V) + 3 CV
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*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])
 
*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])
 
*** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class)
 
*** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class)
** South Route (B-G-K):
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** <u>South Route (B-G-K):<u/>
 
*** 1 CL + 5 DD
 
*** 1 CL + 5 DD
 
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
**** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
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**** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in pre-boss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded.
 
*** 1 CAV + 1 CL + 4 DD
 
*** 1 CAV + 1 CL + 4 DD
**** An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving preboss battles.  G-node will be a CVL node in which Air Superiority can be achieved with the help of seaplane fighters and [[Mogami]] Kai with her recently revised seaplane slots.
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**** An alternative composition, this trades the 100% reliability of the compass in exchange for more power and a higher chance of surviving pre-boss battles.  G-node will be a CVL node in which Air Superiority can be achieved with the help of seaplane fighters.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
 
***  1 AV + 1 CL + 4 DD
 
***  1 AV + 1 CL + 4 DD
**** Another alternative, this also sacrifices guaranteed routing, but in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear.
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**** Another alternative, this also sacrifices guaranteed routing in exchange for a a pre-emptive torpedo strike, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on final clear.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
 
**** There is a risk of getting sent off-course to nodes A or E. Players may opt to refresh the game if sent to these nodes.
 
*** 1 AO + 2 AV + 1 CLT + 2 CL
 
*** 1 AO + 2 AV + 1 CLT + 2 CL
***Takes you along the path of ADBGK
+
**** Takes you along the path of A-D-B-G-K
**** While the first node takes you up North, it's manageable and afterward you'll be taken south through the lower path.
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**** While the first node takes you up North, it is relatively manageable and goes back to the southern route through the lower path.
**** Arming Hayasui with a SCAMP and some Torpedo Bombers will help her aid by getting a better chance to do some damage in battle.
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**** Equipping [[Hayasui]] with a SCAMP and some Torpedo Bombers may help her get a better chance to do some damage in battle.
**** Seaplane Tenders should be armed with either Seaplane Bombers or Seaplane Fighters
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**** AVs should be armed with either Seaplane Bombers or Seaplane Fighters.
**** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preffered to help wipe out the enemies in the more easily in the south route.  
+
**** CL and CLT such as [[Abukuma]], [[Kitakami]] and [[Ooi]] are preferred to help wipe out the enemies in the south route.  
 
**** While more expensive in comparison to other compositions, this is also more likely to ensure your suvival to the boss node.
 
**** While more expensive in comparison to other compositions, this is also more likely to ensure your suvival to the boss node.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
- "F" mean "Final". You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.<br />
+
*A few notes:
- Although there is no visual difference, players at HQ 84 and below will face a weaker version of the [[Northern Princess]] at node F.
+
** "F" mean "Final". You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.<br />
 +
** Although there is no visual difference, players at HQ 84 and below will face a weaker version of the [[Northern Princess]] at node F.
    
<div class="mw-customtoggle-3-5-enemy globalbutton">Show/Hide Nodes and Enemy Encounters</div>
 
<div class="mw-customtoggle-3-5-enemy globalbutton">Show/Hide Nodes and Enemy Encounters</div>
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