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*3-2-A is a great place to level up a wide variety of ships.
 
*3-2-A is a great place to level up a wide variety of ships.
**For the flagship, you can level any ship you like. However, it would be more efficient to bring a ship capable to bringing enough damage to secure MVP and get the additional MVP XP bonus (e.g. CA(V), (F)BB(V), CV(L/B)).
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**For the flagship, you can level any ship you like. However, it would be more efficient to bring a ship capable of bringing enough damage to secure MVP and get the additional MVP XP bonus (e.g. CA(V), (F)BB(V), CV(L/B)).
 
**A (F)BB(V) is recommended to activate the second shelling phase.
 
**A (F)BB(V) is recommended to activate the second shelling phase.
 
**1-2 CV(L)s are recommended also to take out 1-2 ships before the shelling phase.
 
**1-2 CV(L)s are recommended also to take out 1-2 ships before the shelling phase.
**For the remaining ships, you can put in any ship you wish to leech XP.
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**For the remaining slots, you can put in any ship you wish to leech XP.
 
**An SS is mandatory if you wish to efficiently level in 3-2A. Since all the ships in the enemy fleet are composed of either Light Cruisers or Destroyers they will automatically aim for the sub, sparing your other ships damage that will cost time to repair, unlike a submarine which has low repair cost and time. In order to non-stop level ships in 3-2A, you must have enough subs to switch when one gets taiha'd.
 
**An SS is mandatory if you wish to efficiently level in 3-2A. Since all the ships in the enemy fleet are composed of either Light Cruisers or Destroyers they will automatically aim for the sub, sparing your other ships damage that will cost time to repair, unlike a submarine which has low repair cost and time. In order to non-stop level ships in 3-2A, you must have enough subs to switch when one gets taiha'd.
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| AS = 119
 
| AS = 119
 
}}
 
}}
* Not having at least 2 C(L) in you fleet will take you to node B.
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* Not having at least 2 CV(L) in you fleet will take you to node B.
* Despite the odd-looking branching, a fleet actually has a 50% chance overall to reach the boss node.
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* Despite the odd-looking branching, there is actually has a 50% chance overall to reach the boss node.
 
* An excellent map for farming [[Mutsu]] for her 41cm guns to upgrade certain equipment.
 
* An excellent map for farming [[Mutsu]] for her 41cm guns to upgrade certain equipment.
 
* Nodes J and K give furniture boxes to those who wish to farm for them (Node J gives medium box, node K gives large box).
 
* Nodes J and K give furniture boxes to those who wish to farm for them (Node J gives medium box, node K gives large box).
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*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])
 
*** 1 CVL + 1 CA(V) + 2 BB + 2 CLT ([[Quests#B32|Quest B32]])
 
*** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class)
 
*** 1 BB, 2 CV, 2-3 CA, 0-1 DD (DD or extra CA should be able to perform AA Cut ins, prefferable Maya Kai Ni or Akizuki-class)
** <u>South Route (B-G-K):<u/>
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** <u>South Route (B-G-K):</u>
 
*** 1 CL + 5 DD
 
*** 1 CL + 5 DD
 
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
 
**** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via B-G-K, assuming LoS requirements are met. It is recommended to try the south route with this composition first.
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