• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 105: Line 105:  
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
#**'''''Whether or not these conditions apply to the Winter 2017 Event (assuming a debuff mechanic exists) is currently pending confirmation.'''''
+
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''for more details, consult [[Winter 2017 Event#E-3|E-3]]''')
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. ('''see above for details''').
+
#Additinoally, there is a quest-based debuff that targets the E-3 boss armor. ('''as above, see [[Winter 2017 Event#E-3|E-3]]''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
  

Navigation menu