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*LOS check from G to I
 
*LOS check from G to I
 
*LOS check from H to I (Apparently requires more LOS than G to I)
 
*LOS check from H to I (Apparently requires more LOS than G to I)
*<s>LOS must be 120 or higher to avoid going from H to J (On easy difficulties, still need more data)</s> LOS is affected by HQ level. This number is useless without a HQ level as a guide.
+
*<s>LOS must be 120 or higher to avoid going from H to J (On easy difficulties, still need more data)</s>
 +
*<s>LOS requirement is 90 and above. Lower than that will send you to Node J if you're from Node H and Node K if you're from Node G (Tested and confirmed on Easy and Medium Difficulty)</s>.LOS is affected by HQ level. This number is useless without a HQ level as a reference.
 
*Recommended [[Line of Sight|ELOS]] (new formula) of 50 or more. (Needs confirmation, seems much too high)
 
*Recommended [[Line of Sight|ELOS]] (new formula) of 50 or more. (Needs confirmation, seems much too high)
*LOS requirement is 90 and above. Lower than that will send you to Node J if you're from Node H and Node K if you're from Node G (Tested and confirmed on Easy and Medium Difficulty).
   
|tips =  
 
|tips =  
 
*Have some surface equip ready for Node G as there will be surface opponents.  
 
*Have some surface equip ready for Node G as there will be surface opponents.  
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