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| Sparkling is an important-enough thing that it gets its own header and section. Sparkling involves getting your ships above their default level of morale (49). | | Sparkling is an important-enough thing that it gets its own header and section. Sparkling involves getting your ships above their default level of morale (49). |
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− | Battle-wise, sparkled ships possess increases their evasion and accuracy; strategically, sparkled ships enable expeditions to | + | Battle-wise, sparkled ships possess increases their evasion and accuracy; strategically, sparkled ships enable expeditions to return with great successes, granting 50% more resources. |
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− | Morale changes:
| + | Some of the more important things ways that morale may change are: |
| * +1 for an S-Rank (flawless or not), less one for every rank below S | | * +1 for an S-Rank (flawless or not), less one for every rank below S |
| * +10 for being the MVP of a battle | | * +10 for being the MVP of a battle |
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| * -15 at the end of a sortie | | * -15 at the end of a sortie |
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− | As this is an event guide, the methods, more methods | + | As such, it is possible to see that being the flagship and MVP for each battle in a sortie comprising of two battles will grant 10+10+3+3-15 = 11 morale, plus up to 2 more if those battles are S-rank. |
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| + | As this is an event guide, the methods here will be the more important ones, more methods can be found on the morale page. |
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| ====1-1 Sparkling==== | | ====1-1 Sparkling==== |
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− | 1-1 sparkling | + | 1-1 sparkling is as basic as sparkling gets, take your desired sparklee (I'm inventing this word, fight me), equip her with the longest range equipment you have, add on some level 1 DDs, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game. |
− | '''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage.''' | |
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| + | '''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your desired sparklee.''' |
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| + | DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (short range) or take scratch damage, fortunately, there is an even more efficient way to sparkle DDs. |
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| ====1-5 Sparkling==== | | ====1-5 Sparkling==== |
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| + | 1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs. |
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| ==Blueprint Discipline== | | ==Blueprint Discipline== |