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Sparkling is an important-enough thing that it gets its own header and section. Sparkling involves getting your ships above their default level of morale (49).
 
Sparkling is an important-enough thing that it gets its own header and section. Sparkling involves getting your ships above their default level of morale (49).
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Battle-wise, sparkled ships possess increases their evasion and accuracy; strategically, sparkled ships enable expeditions to  
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Battle-wise, sparkled ships possess increases their evasion and accuracy; strategically, sparkled ships enable expeditions to return with great successes, granting 50% more resources.
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Morale changes:
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Some of the more important things ways that morale may change are:
 
* +1 for an S-Rank (flawless or not), less one for every rank below S
 
* +1 for an S-Rank (flawless or not), less one for every rank below S
 
* +10 for being the MVP of a battle
 
* +10 for being the MVP of a battle
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* -15 at the end of a sortie
 
* -15 at the end of a sortie
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As this is an event guide, the methods, more methods  
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As such, it is possible to see that being the flagship and MVP for each battle in a sortie comprising of two battles will grant 10+10+3+3-15 = 11 morale, plus up to 2 more if those battles are S-rank.
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As this is an event guide, the methods here will be the more important ones, more methods can be found on the morale page.
    
====1-1 Sparkling====
 
====1-1 Sparkling====
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1-1 sparkling  
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1-1 sparkling is as basic as sparkling gets, take your desired sparklee (I'm inventing this word, fight me), equip her with the longest range equipment you have, add on some level 1 DDs, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game.
'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage.'''
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'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your desired sparklee.'''
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DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (short range) or take scratch damage, fortunately, there is an even more efficient way to sparkle DDs.
    
====1-5 Sparkling====
 
====1-5 Sparkling====
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1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs.
    
==Blueprint Discipline==
 
==Blueprint Discipline==
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