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Difference between revisions of "Morale and Fatigue"
>SlashZero |
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=='''Effects'''== | =='''Effects'''== | ||
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: | + | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px; height: 500px;" |
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! scope="col" style="text-align:center;"|Morale value | ! scope="col" style="text-align:center;"|Morale value | ||
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| style="text-align:center;"|<span style="color:#ADFF2F;">>50</span> | | style="text-align:center;"|<span style="color:#ADFF2F;">>50</span> | ||
| style="text-align:center;"| | | style="text-align:center;"| | ||
− | *'''[Sortie] '''Improved evasion during''' '''battle (Hidden, not shown on ship stats). | + | *<p style="text-align:left;">'''[Sortie] '''Improved evasion during''' '''battle (Hidden, not shown on ship stats).</p> |
− | *'''Expedition] '''Higher chance (Not 100%) of getting '''Great success''' in expedition, which will yield a +50% resource gain increase. | + | *<p style="text-align:left;">'''Expedition] '''Higher chance (Not 100%) of getting '''Great success''' in expedition, which will yield a +50% resource gain increase.</p> |
− | *'''[Expedition] '''Higher chance of obtaining special items from expedition (eg. development materials/instant repair item. Only applicable for expeditions which actually give those). | + | *<p style="text-align:left;">'''[Expedition] '''Higher chance of obtaining special items from expedition (eg. development materials/instant repair item. Only applicable for expeditions which actually give those).</p> |
− | *'''[Expedition] '''Higher chance of triggering Support Expedition #33 if the flagship is in high morale state. | + | *<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering Support Expedition #33 if the flagship is in high morale state.</p> |
− | + | |High Morale | |
|- | |- | ||
| style="text-align:center;"|49~40 | | style="text-align:center;"|49~40 | ||
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|Seriously Fatigued | |Seriously Fatigued | ||
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− | + | <strike style="font-style:inherit;font-weight:inherit;">Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike> | |
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− | <strike>Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike> | ||
Fatigue has '''nothing''' to do with sinking. Tested and proven in many videos across the internet. | Fatigue has '''nothing''' to do with sinking. Tested and proven in many videos across the internet. |
Revision as of 13:17, 7 April 2014
Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
↑ Morale = ↓ Fatigue
A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect.
Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
Indications
Below are the indications of your ship state. Specific effects will be explained below.
Morale value | Indication | Ship State |
---|---|---|
>50 | The image of ship generates sparkling effect | High Morale |
49~40 | Ships are in their normal state. | Normal |
39~30 | Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. | Slightly Fatigued |
29~20 | An orange smiley face is shown by your ship image in the Organize/編成 page. | Moderately Fatigued |
19~0 | A red smiley face is shown by your ship image in the Organize/編成 page. | Seriously Fatigued |
Effects
Morale value | Effects | Ship State |
---|---|---|
>50 |
|
High Morale |
49~40 |
|
Normal |
39~30 |
|
Slightly Fatigued |
29~20 |
|
Moderately Fatigued |
19~0 |
|
Seriously Fatigued |
Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.
Fatigue has nothing to do with sinking. Tested and proven in many videos across the internet.
Morale modifiers
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue Morale has a maximum value of 100.
Type | Action | Morale Modifier |
---|---|---|
Sortie/PVP | Obtaining MVP in a battle | +10 |
Sortie/PVP | Entering battle as flagship of a fleet | +3 |
Sortie/PVP | Entering a battle starting with night battle | +1 |
Sortie/PVP | Obtaining Battle Rank S/Perfect S | +1 |
Sortie/PVP | Obtaining Battle Rank A | ±0 |
PVP | Returning from a PVP battle | ±0 |
Sortie/PVP | Obtaining Battle Rank B | -1 |
Sortie/PVP | Obtaining Battle Rank C | -2 |
Sortie/PVP | Obtaining Battle Rank D/E | -3 |
Sortie/PVP | Entering night battle | -3 |
Sortie/PVP | Entering battle with morale less than 30 | -6 |
Expedition | Returning from normal expedition | -3 |
Expedition | Returning from Support Expedition #33 | -1~5 |
Expedition | Returning from Support Expedition #34 | -1~10 |
Sortie | Returning from a sortie | -15 |
Other | Newly constructed a ship | morale starts at 40 |
Other | Ship obtained from sortie | morale starts at 40 |
Other | Remodel a ship | morale resets to 40 |
Other | Docking repair completed | reset to 40 only if morale is 0~39 |
Other | Using Mamiya Food Ship case 1 | reset to 40 if morale is 0~39 |
Using Mamiya Food Ship case 2 | reset to 50 if morale is 0~49 | |
Other | Morale natural regen | +3 morale per 3 minutes, until reaching 49 |
It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.
Gaining morale with maximum efficiency and minimum cost
Running 1-1 solo
By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow:
New morale value
- = X +10 + 3 + 1 + 10 + 3 + 1 -15
- = X + 28 -15
- = X + 13
Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
(-15 + 13 + 1 = -1)
Day Battle S Victory in Exercises
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
If you enter night battle, or only achieve A rank, only the flagship and MVP will recieve the sparkle status.