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Difference between revisions of "Land-Based Air Squadron"

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Revision as of 16:52, 4 May 2016

{{{PAGENAME}}} is a mechanic introduced with the May 3, 2016 update that also started the Spring 2016 Event.

Outline

This mechanic allows aerial support to be launched from allied air bases. The attack will occur prior to the fleet's attack (after detection and before the fleet does its aerial combat phase).

Usable Plane Classes

  1. Land Attackers
  2. Interceptors
  3. Carrier-based Fighters Fighter
  4. Carrier-based Bombers Dive Bomber/Torpedo Bomber
  5. Seaplane Bombers & Fighters Seaplane
  6. Carrier-based Recon Planes, Recon Seaplanes & Flying Boat Reconnaissance Aircraft/Seaplane/Large Flying Boat

How to Use

Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: 4 for planes in class 6 above and 12 for all others.
When an equipped plane is removed, the removed plane will be temporarily marked "relocating" (Template:Ja) and will not be able to be equipped during this time.

Clearing E-4 and E-5 of the Spring Event increases the number of squadrons that can be utilized.

Each plane has its own equip cost (in bauxite) that is immediately deducted when it is equipped; thus, rapid change of equipment will drain your bauxite quickly. The equip cost for the slot is calculated this way: [math]\text{# of planes allowed in slot(4 or 12, depending on what kind)} \times \text{Equip Cost of Plane}[/math]

Equip Dex Number Name of Plane Statistics Combat Radius Equip Cost (per plane) Equip Cost (per slot)
19 Type 96 Fighter Anti-Air+2 3 36