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| Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game. | | Special attacks that hit twice will roll independently to determine hit, critical chance, and armor penetration. Although their animations appear as single hits, Torpedo Cut-In, and Mixed Torpedo Cut-In are actually composed of 2 separate hits, with their damage added together in-game. |
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− | ==="New Type" Cut-ins=== | + | ===Multiroll Cut-ins=== |
| [[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]] | | [[File:Night_Attack_Example.png|thumb|right|Uranami performing a DD-exclusive Torpedo/RADAR/Lookout Cut-in, or TRL for short.]] |
− | The "New Type" Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed. | + | The Multiroll Cut-ins are the Cut-ins introduced with the implementation of [[Saratoga Mk.II]] onwards. From '''top to bottom''', each eligible Cut-in will be rolled if the previous roll has failed. If all rolls fail, then an additional single roll for a '''"Original Type"''' Cut-in is performed. |
| + | If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead. |
| + | |
| + | The Multiroll CI are divided into 3 categories: |
| + | * Destroyer Torpedo CI |
| + | * Night Carrier Cut-In (CVNCI) |
| + | * Night Zuiun CI |
| + | |
| + | The main boon of the Multiroll CIs is that when multiple CI are eligible the trigger rate is increased significantly which allow low {{Luck}} luck ship to reliably use them. |
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− | Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]].
| + | ====Destroyer Torpedo Cut-in==== |
− | *Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities. | + | * Can only be trigger on [[DD]], |
| + | * The CI do 1 attack and have a fix chance to do a 2nd attacks if the DD is above Lv.80, |
| + | ** The chance to trigger the 2nd attack is fix and only depend of the CI (see table bellow), |
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− | ;Night Zuiun CI
| + | ====Night Zuiun Cut-in==== |
| * Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. | | * Can only be triggered on [[BBV]], [[CAV]], [[CL]], or [[AV]]<ref>https://twitter.com/DjArpeggio/status/1625563280176709632</ref>. |
| * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | | * The ship must not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
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| <references/> | | <references/> |
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| + | ====Night Carrier Cut-in==== |
| + | * Can only be triggered on [[CV]], [[CVB]] or [[CVL]] which do a Carrier Night Attacks. |
| + | ** Do note that Night Carrier Cut-ins require a CV(L/B) with Night Operation capabilities by either equipping a {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} or being a [[CVN]]. |
| + | *Carriers that can perform Surface Shelling attacks at night '''will not''' perform Carrier Cut-ins without said Night Operation capabilities. |
| | | |
− | If not applicable, ships will skip rolling for "New Type" Cut-ins altogether and only roll for "Original Types" instead.
| + | ====Multiroll CI table==== |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
| !Attack Type | | !Attack Type |
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| *'''"DTRL"''': {{Drum}} {{TorpedoWeapon}} {{Surface Radar}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} | | *'''"DTRL"''': {{Drum}} {{TorpedoWeapon}} {{Surface Radar}} {{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}} |
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− | ''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' | + | ;Note |
− | | + | *''GTRL is sometimes referred to as "GUiTaRSolo" for "Gun, Torp, Radar, and Skilled Lookouts (SLO)".'' |
− | Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it gain a post-cap [[Evasion|evasion bonus]] during Night Battle. | + | *DD with 4 slot and a [[RE]] can have set-up eligible for 3 destoyer CI "GTTRL" and "GTDRL". |
| + | *Do note that if a DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it gain a post-cap [[Evasion|evasion bonus]] during Night Battle. |
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| ===Original Cut-ins=== | | ===Original Cut-ins=== |