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Beginning with the second map, '''difficulty progression rules''' apply.
 
Beginning with the second map, '''difficulty progression rules''' apply.
* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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* In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
* E.g. to do E-2 on hard, E-1 must be completed on normal or hard.
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* In order to play a map on Medium difficulty, the prior map must have been completed on either Easy or Medium .
    
To simulate simultaneity of battles in different locations, '''[[Tag|Fleet Tags]]''' conditions & deployment restrictions are employed.
 
To simulate simultaneity of battles in different locations, '''[[Tag|Fleet Tags]]''' conditions & deployment restrictions are employed.
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* One map can use multiple tags, usually separated by phases or fleets.
 
* One map can use multiple tags, usually separated by phases or fleets.
 
* Several maps can share one or more tags.
 
* Several maps can share one or more tags.
* On Normal or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
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* On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
 
** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
 
** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
 
** Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
 
** Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
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