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| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| + | !colspan=3|Trigger Rate Formula 2 [https://x.com/Xe_UCH/status/1767407602554855730] |
| + | |- |
| + | |colspan=3| |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math> |
| + | |} |
| + | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math> |
| + | |} |
| | | |
| + | |- |
| + | !<math>\text{N}_\text{Generator} = 1</math> |
| + | !<math>\text{N}_\text{Generator} = 2</math> |
| + | !<math>\text{N}_\text{Generator} ≥ 3</math> |
| + | |- |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\ |
| + | \text{Level 2}_\text{Rate %} &= 0 \\ |
| + | \text{Level 3}_\text{Rate %} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
| + | \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
| + | \text{Level 3}_\text{Rate %} &= 0 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | | |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\begin{align} |
| + | \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ |
| + | \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ |
| + | \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 |
| + | \end{align}</math> |
| + | |} |
| + | |
| + | |- |
| + | |colspan=3| |
| + | ;With |
| + | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators: |
| + | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1, |
| + | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2, |
| + | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1. |
| + | *<math>\text{Luck}_\text{flag}</math> the flagship's luck, |
| + | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]], |
| + | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], |
| + | |} |