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− | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | + | {|class="wikitable" |
− | !colspan=3|Trigger Rate Formula 2 [https://x.com/Xe_UCH/status/1767407602554855730] | + | !Kanmusu |
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− | |colspan=3| | + | |{{Ship/Banner|Fletcher|small=true}} |
− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | + | |{{Enemy/Banner|American Destroyer Princess Mass-Produced Model|small=true}} |
− | |valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math> | + | |- |
− | |} | + | |{{Ship/Banner||small=true}} |
− | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math>
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− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | + | |- |
− | |valign="center"| <math>\text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math> | + | |{{Ship/Banner||small=true}} |
− | |} | + | |{{Enemy/Banner||small=true}} |
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− | !<math>\text{N}_\text{Generator} = 1</math>
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− | !<math>\text{N}_\text{Generator} = 2</math>
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− | !<math>\text{N}_\text{Generator} ≥ 3</math>
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− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | + | |{{Enemy/Banner||small=true}} |
− | |valign="center"| <math>\begin{align} | |
− | \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\
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− | \text{Level 2}_\text{Rate %} &= 0 \\
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− | \text{Level 3}_\text{Rate %} &= 0
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− | \end{align}</math>
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− | |}
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− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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− | |valign="center"| <math>\begin{align}
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− | \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
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− | \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
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− | \text{Level 3}_\text{Rate %} &= 0
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− | \end{align}</math>
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− | |}
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− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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− | |valign="center"| <math>\begin{align}
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− | \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\
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− | \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\
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− | \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1
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− | \end{align}</math>
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− | |}
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− | |-
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− | |colspan=3|
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− | ;With
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− | *<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators:
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− | **Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1,
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− | **Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2,
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− | **A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1.
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− | *<math>\text{Luck}_\text{flag}</math> the flagship's luck,
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− | *<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]],
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− | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]],
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| |} | | |} |