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| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]]. | | '''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 5 times. |
| + | *[[Support Expedition]]s are available on this map. |
| + | *Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''. |
| + | *The map will reset at midnight JST at the beginning of every month. |
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| ===Stage Guide=== | | ===Stage Guide=== |
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| ===Tips=== | | ===Tips=== |
− | To complete the map, you need to defeat the boss flagship 5 times.
| |
− | *Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
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− | *The map will reset at midnight JST at the beginning of every month.
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| *5-5 is arguably the most difficult non-event map in the game. | | *5-5 is arguably the most difficult non-event map in the game. |
| **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. | | **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. |
| ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. | | ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. |
| ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle. | | ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle. |
− | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank. | + | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a <font color = "red">dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank</font>. |
| *Node {{MapRoute|B|red}} is a submarine node. | | *Node {{MapRoute|B|red}} is a submarine node. |
| *Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes. | | *Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes. |
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| <tabber> | | <tabber> |
| + | |-|Middle routes= |
| + | *'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD''' |
| + | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| + | **LoS required: ≥ 67 (Cn2) |
| + | **Easier preboss, but will struggle against the double Re-Elite boss node formations. |
| + | **Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses. |
| + | **CAVs can provide fighter power. |
| + | **CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks. |
| + | |
| + | *'''2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO''' |
| + | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| + | **If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}. |
| + | **1AO can be replaced with 1CLT/CA(V), but only if the fleet is Fast+. |
| + | |
| |-|North routes= | | |-|North routes= |
| Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}. | | Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}. |
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| *[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs. | | *[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs. |
| **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. | | **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. |
− |
| |
− |
| |
− | |-|Middle routes=
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− | *'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD'''
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− | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
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− | **LoS required: ≥ 67 (Cn2)
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− | **Easier preboss, but will struggle against the double Re-Elite boss node formations.
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− | **Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
| |
− | **CAVs can provide fighter power.
| |
− | **CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
| |
− |
| |
− | *'''2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO'''
| |
− | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
| |
− | **If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
| |
− | **1AO can be replaced with 1CLT/CA(V), but only if the fleet is Fast+.
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− |
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| |-|South routes= | | |-|South routes= |
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| **Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap. | | **Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap. |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|E|green}} is a "Special Resource Node" rewarding fuel {{Fuel}}. |
| + | *''See [[Resource Node|here]] for more details. |
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| {{Map/Footer|5-5| | | {{Map/Footer|5-5| |