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− | <noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. | + | <noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]] |
− | [[file:World 6 6-3 Map.png|right|thumb|300px|An example of recon nodes on map 6-3]] | + | Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes. |
− | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
| + | *It also apearded on [[Summer 2015 Event]] E-5. |
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| ==Details== | | ==Details== |
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| *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. | | *Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss. |
| **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. | | **Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat. |
− | **Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. | + | **Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. |
| **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. |
− | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node {{MapRoute|J|green}} .''' | + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.''' |
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− | The formula for Air Reconnaissance is
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− | <math>R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}}</math>
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| + | The formula for Air Reconnaissance is: |
| + | {{Formula |
| + | |Title= Air Reconnaissance Success Formula |
| + | |Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} } |
| + | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. |
| + | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot. |
| + | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}. |
| + | *For Great Success, the requirement is |
| + | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | {{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math> |
| + | {{!}}} |
| + | :*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''. |
| + | }} |
| + | [[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]] |
| To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. | | To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes. |
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− | *The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
| + | {| |
− | *For Great Success, the requirement is <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>.
| + | |+ '''Rewards for Nodes G and H |
− | **This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
| + | |- style="vertical-align:top" |
− | | + | | |
− | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
− | |+ Rewards for Nodes G and H | + | !colspan=3|Normal Success |
| + | |- |
| + | ! Item!!colspan=2| Chance to Obtain |
| + | |- |
| + | | 80{{Ammo}}|| 5 %||rowspan=3|30 % |
| + | |- |
| + | | 60{{Ammo}}|| 10 % |
| + | |- |
| + | | 50{{Ammo}}|| 15 % |
| |- | | |- |
− | !colspan=2|Normal Success
| + | | 50{{Bauxite}}|| 5 %||rowspan=3|35 % |
− | !rowspan=11, style="width:1px"|
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− | !colspan=2|Great Success
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| |- | | |- |
− | ! Item!! Chance to Obtain
| + | | 40{{Bauxite}}|| 10 % |
− | | |
− | ! Item!! Chance to Obtain
| |
| |- | | |- |
− | | 1 {{DM}}|| 35% | + | | 30{{Bauxite}}|| 20 % |
− | | 4 {{DM}}|| 5%
| |
| |- | | |- |
− | | 80{{Ammo}}|| 5% | + | | 1 {{DM}}||colspan=2| 35 % |
− | | 3 {{DM}}|| 10% | + | |} |
| + | | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=3|Great Success |
| |- | | |- |
− | | 60{{Ammo}}|| 10%
| + | ! Item!!colspan=2| Chance to Obtain |
− | | 2 {{DM}}|| 25%
| |
| |- | | |- |
− | | 50{{Ammo}}|| 15% | + | | 200{{Ammo}}|| 5 %||rowspan=3|30 % |
− | | 200{{Ammo}}|| 5% | |
| |- | | |- |
− | | 50{{Bauxite}}|| 5%
| |
| | 150{{Ammo}}|| 10% | | | 150{{Ammo}}|| 10% |
| |- | | |- |
− | | 40{{Bauxite}}|| 10%
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| | 100{{Ammo}}|| 15% | | | 100{{Ammo}}|| 15% |
| |- | | |- |
− | | 30{{Bauxite}}|| 20% | + | | 150{{Bauxite}}|| 5%||rowspan=3|30 % |
− | | 150{{Bauxite}}|| 5% | |
| |- | | |- |
− | |rowspan=2|
| |
− | |rowspan=2|
| |
| | 100 {{Bauxite}}|| 10% | | | 100 {{Bauxite}}|| 10% |
| |- | | |- |
| | 80 {{Bauxite}}|| 15% | | | 80 {{Bauxite}}|| 15% |
| + | |- |
| + | | 4 {{DM}}|| 5 %||rowspan=3|40 % |
| + | |- |
| + | | 3 {{DM}}|| 10 % |
| + | |- |
| + | | 2 {{DM}}|| 25 % |
| + | |} |
| |} | | |} |
| <noinclude> | | <noinclude> |