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<noinclude>Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of recon planes.
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<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
[[file:6-3_Map.png|right|thumb|250px|An example of recon nodes on map 6-3]]
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Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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*It also apearded on [[Summer 2015 Event]] E-5.
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==Details==</noinclude>
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==Details==
On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, recon planes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
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</noinclude>
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).  
    
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**Animation will be shown for the Air Reconnaissance; if both {{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Flying boats|link_category=Flying Boat}} and other {{Seaplane}}/{{SeaplaneFighter}} [[Seaplane]]s are brought, Flying Boat animation takes priority.
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**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
**Success rate of the air reconnaissance depends on the LoS and slot sizes of Seaplanes brought.
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**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**'''You forfeit all reconnaissance rewards if you lose at or do not reach the boss node.'''.
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
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The formula for Air Reconnaissance is
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The formula for Air Reconnaissance is:
<math>R = \sum_{\text{Seaplane Recon, Bombers}} \text{LoS} \times \sqrt{\sqrt{\text{No.}_\text{planes}}} + \sum_{\text{Large Flying Boats}} \text{LoS} \times \sqrt{\text{No.}_\text{planes}}</math>
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{{Formula
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|Title= Air Reconnaissance Success Formula
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
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* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
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*For Great Success, the requirement is
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{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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{{!}}valign="center"{{!}} <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
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{{!}}}
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:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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}}
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[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
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To sum up, the more LoS and Seaplanes you have, the better, with Flying Boats being better than other seaplanes.
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{|
 
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|+ '''Rewards for Nodes G and H
*For node {{MapRoute|G|green}}, the minimum <math>R</math> to achieve success is 12 for {{MapRoute|G|green}} and 16 for {{MapRoute|H|green}}.
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|- style="vertical-align:top"
*For Great Success, the requirement is multiplied by <math>(1.6 + rand(0.6))</math>.
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*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is 25.6 and 35.2.
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{|class="wikitable" style="text-align:center"
 
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!colspan=3|Normal Success
{| class="wikitable"
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|-
|+ Rewards for Nodes G and H
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! Item!!colspan=2| Chance to Obtain
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|-
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| 80{{Ammo}}|| 5 %||rowspan=3|30 %
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|-
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| 60{{Ammo}}|| 10 %
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|-
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| 50{{Ammo}}|| 15 %
 
|-
 
|-
!colspan=2|Normal Success
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| 50{{Bauxite}}|| 5 %||rowspan=3|35 %
!rowspan=11, style="width:1px"|
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!colspan=2|Great Success
   
|-
 
|-
! Item!! Chance to Obtain
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| 40{{Bauxite}}|| 10 %
 
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! Item!! Chance to Obtain
   
|-
 
|-
| 1 {{DM}}|| 35%
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| 30{{Bauxite}}|| 20 %
| 4 {{DM}}|| 5%
   
|-
 
|-
| 80{{Ammo}}|| 5%
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| 1 {{DM}}||colspan=2| 35 %
| 3 {{DM}}|| 10%
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|}
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|
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{|class="wikitable" style="text-align:center"
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!colspan=3|Great Success
 
|-
 
|-
| 60{{Ammo}}|| 10%
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! Item!!colspan=2| Chance to Obtain
| 2 {{DM}}|| 25%
   
|-
 
|-
| 50{{Ammo}}|| 15%
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| 200{{Ammo}}|| 5 %||rowspan=3|30 %
| 200{{Ammo}}|| 5%
   
|-
 
|-
| 50{{Bauxite}}|| 5%
   
| 150{{Ammo}}|| 10%
 
| 150{{Ammo}}|| 10%
 
|-
 
|-
| 40{{Bauxite}}|| 10%
   
| 100{{Ammo}}|| 15%
 
| 100{{Ammo}}|| 15%
 
|-
 
|-
| 30{{Bauxite}}|| 20%
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| 150{{Bauxite}}|| 5%||rowspan=3|30 %
| 150{{Bauxite}}|| 5%
   
|-
 
|-
|rowspan=2|
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|rowspan=2|
   
| 100 {{Bauxite}}|| 10%
 
| 100 {{Bauxite}}|| 10%
 
|-
 
|-
 
| 80 {{Bauxite}}|| 15%
 
| 80 {{Bauxite}}|| 15%
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|-
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| 4 {{DM}}|| 5 %||rowspan=3|40 %
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|-
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| 3 {{DM}}|| 10 %
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|-
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| 2 {{DM}}|| 25 %
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|}
 
|}
 
|}
 
<noinclude>
 
<noinclude>
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==See Also==
 
==See Also==
 
{{Mechanics}}
 
{{Mechanics}}
 
</noinclude>
 
</noinclude>
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