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** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
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It is possible to sort ships by moral in the Fleet menu.
    
===Morale Effects===
 
===Morale Effects===
   
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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| 71-100
 
| 71-100
 
|rowspan=3 style="text-align:left"|  
 
|rowspan=3 style="text-align:left"|  
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
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* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
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* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
 
|rowspan=3| 1.2
 
|rowspan=3| 1.2
 
|rowspan=3| 0.7
 
|rowspan=3| 0.7
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| 0.5
 
| 0.5
 
| 1.4
 
| 1.4
|}
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|}<noinclude>
<noinclude>
      
===Morale modifiers===
 
===Morale modifiers===
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