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{|class="wikitable"
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!width=250px|Equipment Setup
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!Notes
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|-
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!colspan=2|General anti-installation setups
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|-
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{AA Shell}}
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|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}}, else it requires a [[RE]].
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*"Best of both worlds" for 5-slot battleships.
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|-
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}
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|[[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
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*The landing craft/amphibious vehicle will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
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|-
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!colspan=2|Anti-hard skins setups
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|-
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
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|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
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|-
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!colspan=2|Anti-soft skins setups
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|-
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}
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|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
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|-
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!colspan=2|Anti-SDP setups
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|-
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|{{Large Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}
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|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.
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*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
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* An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
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|}
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[[RE]] recommendations:
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*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 variants, that brings {{Firepower}}
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;BB
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"general":
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*{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
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*da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
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*yamato k2j {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod
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*{{Large Gun}} {{AP Shell}} {{Radar}} {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}} {{AP Shell}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Radar}}: touch setup for 4 slotted battleships
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*such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section
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anti isolated:
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*{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}: ise class k2 only
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anti pillbox:
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*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes
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anti softskin:
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*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup
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anti sdp/pseudoinstall:
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*{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
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*{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}: haruna k2c anti pseudoinstall
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*{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall
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*{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}} + {{Green Gun}}: haruna k2c/Yamato K2J, da big mini nuke (but why)
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*{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}: meganukes (but why)
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*{{Landing Craft}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} hotel k2j meganuke (but why)
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