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!colspan=2|General anti-installation setups
 
!colspan=2|General anti-installation setups
 
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{AA Shell}}
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}+{{AA Shell}}
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}}, else it requires a [[RE]].
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|"Best of both worlds", one of the best setups for 4+[[RE]] or 5 slot battleships, being both good in regular combat a well as against most installations.
*"Best of both worlds" for 5-slot battleships.
   
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{Large Gun}} {{Large Gun}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}
|[[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
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|[[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}}, & [[Yamato Kai Ni Juu]] only.
*The landing craft/amphibious vehicle will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
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*Note that since they have high FP, they benefit less from precap modifiers, hence such setup sees little use in most cases.
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*Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
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*Yamato can equip both {{Seaplane}} & {{AP Shell}}, and Yamato & Haruna can equip an additional {{Radar}} in their [[RE]] if possible.
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*This setup is most effective against SDP & installation-like warships.
 
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!colspan=2|Anti-hard skins setups
 
!colspan=2|Anti-hard skins setups
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|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
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|-
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|{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}
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|{{Class|Ise|Kai Ni}} only, taking advantage of the dive bomber bonus, without being limited by the anti-installation DB.
 
|-
 
|-
 
!colspan=2|Anti-soft skins setups
 
!colspan=2|Anti-soft skins setups
 
|-
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
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|This is an option when facing soft-skinned installations. Taking an AA shell will improve their damage against installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
|-
 
!colspan=2|Anti-SDP setups
 
!colspan=2|Anti-SDP setups
 
|-
 
|-
|{{Large Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}
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|{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.  
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|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
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*This utilizes most equipment bonuses for the [[Special Attack]].
* An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
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|-
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|4-5 x {{Landing Craft}}/{{Amphibious Tank}}
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|{{TextGlow|'''Mega Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}}, & [[Yamato Kai Ni Juu]] only.
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*A setup for extreme cases, not recommended in most cases as it negatively affects the normal combat effectiveness.
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|-
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|{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}}+{{Green Gun}}
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|[[Haruna Kai Ni C]] & [[Yamato Kai Ni Juu]] only, DA Nuke, not recommended in most cases as it negatively affects the normal combat effectiveness.
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|-
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!colspan=2|Anti-installation like warships setups
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|-
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|{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}
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| [[Haruna Kai Ni C]] only.
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|-
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|{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
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| {{Class|Kongou|Kai Ni B/C}} & [[Conte di Cavour Nuovo]] only.
 
|}
 
|}
    
[[RE]] recommendations:
 
[[RE]] recommendations:
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 variants, that brings {{Firepower}}
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 variants, that brings {{Firepower}}
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;BB
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"general":
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*{{AA Shell}}+{{AP Shell}} setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
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*da {{Amphibious Tank}}/{{Landing Craft}}: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
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*yamato k2j {{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}+{{Radar}}: touch+spotting+anti install setup, very effective when {{Landing Craft}}/{{Amphibious Tank}} provides nodewide postcap mod
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*{{Large Gun}} {{AP Shell}} {{Radar}} {{Landing Craft}}/{{Amphibious Tank}} / {{Large Gun}} {{AP Shell}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Radar}}: touch setup for 4 slotted battleships
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*such setups with {{Landing Craft}}/{{Amphibious Tank}} are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section
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anti isolated:
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*{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}: ise class k2 only
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anti pillbox:
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*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes
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anti softskin:
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*{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}: when RE is not an option, reduced version of the 5 equip setup
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anti sdp/pseudoinstall:
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*{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
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*{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}: haruna k2c anti pseudoinstall
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*{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}: conte/bongo class k2.5 anti pseudoinstall
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*{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}} + {{Green Gun}}: haruna k2c/Yamato K2J, da big mini nuke (but why)
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*{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}: meganukes (but why)
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*{{Landing Craft}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} hotel k2j meganuke (but why)
 
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